146 lines
4.4 KiB
Go
146 lines
4.4 KiB
Go
package gourmet
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_gourmet = "game_gourmet.json"
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game_gourmetskill = "game_gourmetskill.json"
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game_drop = "game_drop.json"
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)
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///配置管理基础组件
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type configureComp struct {
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cbase.ModuleCompBase
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hlock sync.RWMutex
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modules.MCompConfigure
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_gourmetMap map[int64]*cfg.GameGourmetData
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_gourmetSkillMap map[int64]*cfg.GameGourmetSkillData
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_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.ModuleCompBase.Init(service, module, comp, options)
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this._gourmetMap = make(map[int64]*cfg.GameGourmetData, 0)
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configure.RegisterConfigure(game_gourmet, cfg.NewGameGourmet, func() {
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if v, err := this.GetConfigure(game_gourmet); err == nil {
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if configure, ok := v.(*cfg.GameGourmet); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._gourmetMap[int64(value.Type<<16)+int64(value.Level)] = value
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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this._gourmetSkillMap = make(map[int64]*cfg.GameGourmetSkillData, 0)
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configure.RegisterConfigure(game_gourmetskill, cfg.NewGameGourmetSkill, func() {
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if v, err := this.GetConfigure(game_gourmetskill); err == nil {
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if configure, ok := v.(*cfg.GameGourmetSkill); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._gourmetSkillMap[int64(value.Type<<16)+int64(value.Level)] = value
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
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if v, err := this.GetConfigure(game_drop); err == nil {
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if configure, ok := v.(*cfg.GameDrop); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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// _data := this.GetGourmetConfigData(1002, 4) // 测试配置文件读取
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// _dataskill := this.GetGourmetSkillConfigData(1001, 4)
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// _data := this.GetDropData(1001)
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// fmt.Printf("%v", _data)
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return
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}
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// 获取美食馆配置数据
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func (this *configureComp) GetGourmetConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetData) {
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return this._gourmetMap[int64(gourmetType<<16)+int64(level)]
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}
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// 获取美食馆配置数据
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func (this *configureComp) GetGourmetSkillConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetSkillData) {
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return this._gourmetSkillMap[int64(gourmetType<<16)+int64(level)]
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}
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// 通过技能id 查询技能配置表
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func (this *configureComp) GetGourmetSkillConfigBySkillID(skillId int) (data *cfg.GameGourmetSkillData) {
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if v, err := this.GetConfigure(game_gourmetskill); err == nil {
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if configure, ok := v.(*cfg.GameGourmetSkill); ok {
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data = configure.Get(int32(skillId))
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return
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}
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}
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return
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}
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func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int) (szSkill []int32) {
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szSkill = make([]int32, 0)
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if v, err := this.GetConfigure(game_gourmetskill); err == nil {
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if configure, ok := v.(*cfg.GameGourmetSkill); ok {
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for _, data := range configure.GetDataList() {
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if skillType == int(data.SkillType) && data.Initial == 1 {
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szSkill = append(szSkill, data.Type)
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}
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}
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//data = configure.Get(int32(skillId))
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return
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}
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}
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return
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
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data = this._dropMap[dropId]
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return
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}
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