213 lines
5.2 KiB
Go
213 lines
5.2 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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)
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func NewModule() core.IModule {
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m := new(Hero)
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return m
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}
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type Hero struct {
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modules.ModuleBase
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api *apiComp
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configure *configureComp
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modelHero *ModelHero
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}
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//模块名
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func (this *Hero) GetType() core.M_Modules {
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return comm.ModuleHero
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}
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//模块初始化接口 注册用户创建角色事件
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func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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return
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}
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//装备组件
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func (this *Hero) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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//创建新英雄
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func (this *Hero) CreateHeroes(uid string, heroCfgId ...string) error {
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return this.modelHero.createMultiHero(uid, heroCfgId...)
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}
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//创建叠加英雄
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func (this *Hero) CreateRepeatHero(uid string, heroCfgId string, num int32) (*pb.DBHero, error) {
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return this.modelHero.createHeroOverlying(uid, heroCfgId, num)
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}
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//获取英雄
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func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
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hero := this.modelHero.getOneHero(uid, heroId)
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if hero == nil {
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return nil, pb.ErrorCode_HeroNoExist
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}
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return hero, pb.ErrorCode_Success
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}
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//佩戴装备
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func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
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if hero == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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list := make([]*pb.DBHero, 0)
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if newHero, err := this.modelHero.setEquipment(hero); err != nil {
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code = pb.ErrorCode_HeroEquipUpdate
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return
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} else {
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if newHero != nil {
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list = append(list, newHero)
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}
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}
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list = append(list, hero)
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this.modelHero.setEquipProperty(hero, equip)
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
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return
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}
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//英雄列表
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func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
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heroes := this.modelHero.getHeroList(uid)
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for _, h := range heroes {
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h.Property = this.modelHero.PropertyCompute(uid, h.Id)
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}
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return heroes
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}
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//查询英雄数量
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func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) {
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heroes := this.GetHeroList(uId)
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for _, v := range heroes {
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if v.HeroID == heroCfgId {
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amount++
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}
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}
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return amount
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}
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// 给指定英雄加经验
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func (this *Hero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhero *pb.DBHero, code pb.ErrorCode) {
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var (
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curExp int32
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curLv int32
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err1 error
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update map[string]interface{} // 属性变化
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)
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if hero == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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update = make(map[string]interface{}, 0)
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curExp = hero.Exp
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curLv = hero.Lv
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var maxLv int32 // 校验等级达到上限
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maxLv = hero.Star * comm.HeroStarLvRatio
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_data := this.configure.GetHeroLv(curLv)
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if _data != nil {
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if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
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code = pb.ErrorCode_HeroMaxLv
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return
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}
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curExp += exp // 先把经验加上
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for { // 死循环判断一键升级
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if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
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curLv = maxLv
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curExp = _data.Heroexp[0].N
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break
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}
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if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作
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break
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} else { // 升级操作
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curExp -= _data.Heroexp[0].N
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curLv += 1 // 经验够了 那么等级+1
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_data = this.configure.GetHeroLv(curLv)
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if _data == nil { // 等级加失败了 回到原来的等级
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curLv -= 1
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break
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}
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}
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}
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// 检测等级有变化
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if curLv != hero.Lv {
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//data := make(map[string]int32, 0)
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preConfig := this.configure.GetHeroLv(hero.Lv)
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nowConfig := this.configure.GetHeroLv(curLv)
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update[comm.Hp] = int32(nowConfig.Hp - preConfig.Hp)
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update[comm.Atk] = int32(nowConfig.Atk - preConfig.Atk)
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update[comm.Def] = int32(nowConfig.Def - preConfig.Def)
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//this.modelHero.mergeMainProperty(uid, hero.Id, data)
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}
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curCount := hero.SameCount - 1
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if curCount != 0 { // 有叠加的情况
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newhero, err1 = this.modelHero.createOneHero(uid, hero.HeroID)
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if err1 != nil {
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code = pb.ErrorCode_DBError
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}
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update := map[string]interface{}{
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"sameCount": curCount,
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}
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newhero.SameCount = curCount
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if err := this.modelHero.ChangeList(uid, newhero.Id, update); err != nil {
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code = pb.ErrorCode_DBError
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}
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}
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update["lv"] = curLv
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update["exp"] = curExp
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update["isOverlying"] = false
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update["sameCount"] = 1
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hero.Lv = curLv
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hero.Exp = curExp
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hero.IsOverlying = false
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hero.SameCount = 1
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if err := this.modelHero.ChangeList(uid, hero.Id, update); err != nil {
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code = pb.ErrorCode_DBError
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}
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} else {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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return
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}
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// 删除指定卡牌
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func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
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var (
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err error
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)
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err = this.modelHero.consumeHeroCard(udi, hero, amount)
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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return
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}
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// 清空数据
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func (this *Hero) CleanData(uid string) {
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this.modelHero.cleanData(uid)
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}
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