133 lines
3.6 KiB
Go
133 lines
3.6 KiB
Go
package practice
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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///熊猫武馆数据表
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type modelPandata struct {
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modules.MCompModel
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module *Practice
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}
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func (this *modelPandata) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
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this.TableName = comm.TablePandata
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this.MCompModel.Init(service, module, comp, opt)
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this.module = module.(*Practice)
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//创建uid索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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///询用户的练功房信息
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func (this *modelPandata) queryUserMartialhall(uid string) (result *pb.DBPracticeRoom, err error) {
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result = &pb.DBPracticeRoom{}
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if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil {
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this.module.Errorln(err)
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return
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}
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if err == mgo.MongodbNil {
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result = &pb.DBPracticeRoom{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Full: make(map[int32]int32),
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Knapsack: make(map[string]int32),
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Gymaction: 0,
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Gymrefresh: 0,
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Pillar1: &pb.DBPracticePillar{Index: 1, Isunlock: 2, Lv: 1},
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Pillar2: &pb.DBPracticePillar{Index: 2, Lv: 1},
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Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1},
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Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 2, Lv: 1},
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Statuers: make([]*pb.DBPracticeStatuer, 0),
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}
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if err = this.refreshnpc(result); err != nil {
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this.module.Errorln(err)
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return
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}
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if err = this.Add(uid, result); err != nil {
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this.module.Errorln(err)
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return
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}
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this.module.atlas.CheckActivatePandaAtlasCollect(uid, "100001")
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}
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err = nil
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return
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}
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func (this *modelPandata) queryrooms(uids []string) (results []*pb.DBPracticeRoom, err error) {
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results = make([]*pb.DBPracticeRoom, 0)
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var (
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onfound []string
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newdata map[string]interface{} = make(map[string]interface{})
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)
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if onfound, err = this.Gets(uids, &results); err != nil {
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this.module.Errorln(err)
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return
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}
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if len(onfound) > 0 {
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for _, v := range onfound {
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temp := &pb.DBPracticeRoom{
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Id: primitive.NewObjectID().Hex(),
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Uid: v,
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Full: make(map[int32]int32),
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Knapsack: make(map[string]int32),
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Gymaction: 0,
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Gymrefresh: 0,
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Pillar1: &pb.DBPracticePillar{Index: 1, Isunlock: 2, Lv: 1},
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Pillar2: &pb.DBPracticePillar{Index: 2, Lv: 1},
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Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1},
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Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 2, Lv: 1},
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Statuers: make([]*pb.DBPracticeStatuer, 0),
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}
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if err = this.refreshnpc(temp); err != nil {
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this.module.Errorln(err)
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continue
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}
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go this.module.atlas.CheckActivatePandaAtlasCollect(v, "100001")
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newdata[v] = temp
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}
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if err = this.Adds(newdata); err != nil {
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this.module.Errorln(err)
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return
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}
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}
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return
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}
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//刷新npc
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func (this *modelPandata) refreshnpc(room *pb.DBPracticeRoom) (err error) {
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var (
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npcs []*cfg.GameDispatch_BattleData
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wigets []int32
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index int32
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)
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if npcs, err = this.module.configure.getDispatchBattle(); err != nil {
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return
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}
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wigets = make([]int32, len(npcs))
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for i, v := range npcs {
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wigets[i] = v.Weight
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}
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index = comm.GetRandW(wigets)
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room.Currnpc = npcs[index].Id
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room.Npcstate = 0
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room.Battlenum = 0
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if room.Captain, room.Formation, err = this.module.arena.GetMatcheBattleRoles(room.Uid); err != nil {
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return
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}
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return
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}
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