52 lines
2.9 KiB
Go
52 lines
2.9 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameLibraryComplotData struct {
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Id int32
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SubTask int32
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NodeIndex int32
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Order string
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StoryId int32
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FetterId int32
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Name string
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Describe string
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Img string
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}
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const TypeId_GameLibraryComplotData = 172849261
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func (*GameLibraryComplotData) GetTypeId() int32 {
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return 172849261
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}
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func (_v *GameLibraryComplotData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subTask"].(float64); !_ok_ { err = errors.New("subTask error"); return }; _v.SubTask = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ { err = errors.New("nodeIndex error"); return }; _v.NodeIndex = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Order, _ok_ = _buf["order"].(string); !_ok_ { err = errors.New("order error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["story_id"].(float64); !_ok_ { err = errors.New("story_id error"); return }; _v.StoryId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fetter_id"].(float64); !_ok_ { err = errors.New("fetter_id error"); return }; _v.FetterId = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
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return
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}
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func DeserializeGameLibraryComplotData(_buf map[string]interface{}) (*GameLibraryComplotData, error) {
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v := &GameLibraryComplotData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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