172 lines
5.0 KiB
Go
172 lines
5.0 KiB
Go
package library
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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const (
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game_libraryhero = "game_libraryhero.json" // 英雄对应的羁绊id信息
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game_libraryfetter = "game_libraryfetter.json" // 羁绊信息表
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game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励
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game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验
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game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励
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game_librarycomplot = "game_librarycomplot.json"
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)
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///配置管理基础组件
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type configureComp struct {
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modules.MCompConfigure
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fetter map[int64]*cfg.GameLibraryFetterData
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favor map[int64]*cfg.GameLibraryFavorData
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_libraryhero: cfg.NewGameLibraryHero,
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game_libraryhistory: cfg.NewGameLibraryHistory,
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game_libraryfavor: cfg.NewGameLibraryFavor,
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game_librarystory: cfg.NewGameLibraryStory,
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game_librarycomplot: cfg.NewGameLibraryComplot,
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})
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this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0)
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configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter)
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this.favor = make(map[int64]*cfg.GameLibraryFavorData, 0)
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configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFavor)
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return
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}
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func (this *configureComp) SetLibraryFavor() {
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if v, err := this.GetConfigure(game_libraryfavor); err == nil {
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if _configure, ok := v.(*cfg.GameLibraryFavor); ok {
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for _, v1 := range _configure.GetDataList() {
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this.favor[int64(v1.Star<<8)+int64(v1.Favorlv)] = v1
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}
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.GameLibraryFavor", v)
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}
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}
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func (this *configureComp) GetLibraryFavorData(star, favorlv int32) (data *cfg.GameLibraryFavorData) {
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return this.favor[int64(star<<8)+int64(favorlv)]
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}
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func (this *configureComp) SetLibraryFetter() {
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if v, err := this.GetConfigure(game_libraryfetter); err == nil {
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if _configure, ok := v.(*cfg.GameLibraryFetter); ok {
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for _, v := range _configure.GetDataList() {
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this.fetter[int64(v.Fid<<8)+int64(v.Favorlv)] = v
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}
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.GameLibraryFetter", v)
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}
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}
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func (this *configureComp) GetLibraryFetter(fid, favorlv int32) (data *cfg.GameLibraryFetterData) {
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return this.fetter[int64(fid<<8)+int64(favorlv)]
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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func (this *configureComp) GetLibraryHero(hid string) (data *cfg.GameLibraryHeroData) {
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if v, err := this.GetConfigure(game_libraryhero); err == nil {
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if configure, ok := v.(*cfg.GameLibraryHero); ok {
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data = configure.Get(hid)
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}
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} else {
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log.Errorf("get GetLibraryHero conf err:%v", err)
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}
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return
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}
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// 获取当前星级的好感度
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func (this *configureComp) GetLibraryFavor(star int32) (data []int32) {
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if v, err := this.GetConfigure(game_libraryfavor); err == nil {
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if configure, ok := v.(*cfg.GameLibraryFavor); ok {
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for _, v := range configure.GetDataList() {
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if v.Star == star {
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data = append(data, v.Expneed)
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}
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}
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}
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} else {
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log.Errorf("GetLibraryFavor conf err:%v", err)
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}
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return
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}
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func (this *configureComp) GetLibraryHistory(id string) (data *cfg.GameLibraryHistoryData) {
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if v, err := this.GetConfigure(game_libraryhistory); err == nil {
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if configure, ok := v.(*cfg.GameLibraryHistory); ok {
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data = configure.Get(id)
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}
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} else {
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log.Errorf("GetLibraryHistory conf err:%v", err)
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}
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return
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}
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func (this *configureComp) GetLibraryStory(fid int32) (data *cfg.GameLibraryStoryData) {
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if v, err := this.GetConfigure(game_librarystory); err == nil {
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if configure, ok := v.(*cfg.GameLibraryStory); ok {
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data = configure.Get(fid)
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}
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} else {
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log.Errorf("GetLibraryStory conf err:%v", err)
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}
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return
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}
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func (this *configureComp) getFetterstoryTaskCfg() (data *cfg.GameLibraryComplot, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_librarycomplot); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameLibraryComplot); !ok {
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err = fmt.Errorf("%T no is *cfg.GameLibraryComplot", v)
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return
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}
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}
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return
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}
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func(c *configureComp)getMainTaskCfgByFetter(fetterId int32)(list []*cfg.GameLibraryComplotData) {
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glc, err := c.getFetterstoryTaskCfg()
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if err!=nil{
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return nil
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}
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for _, v:=range glc.GetDataList(){
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if v.FetterId == fetterId{
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list = append(list, v)
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}
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}
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return
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} |