342 lines
12 KiB
Go
342 lines
12 KiB
Go
package comm
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import (
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"go_dreamfactory/pb"
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)
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type (
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IReddot interface {
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Reddot(session IUserSession, rid ...ReddotType) (reddot map[ReddotType]bool)
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}
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)
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/*
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业务模块 对外接口定义处
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*/
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type (
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ISys interface {
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IsAccess(funcName string, uid string) (code pb.ErrorCode)
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}
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//邮件业务模块对外接口定义 提供给其他模块使用的
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Imail interface {
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SendMailByCid(session IUserSession, cid string, res []*pb.UserAssets) bool
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SendNewMail(mail *pb.DBMailData, uid ...string) bool // 批量发送邮件 支持跨服
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IReddot
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}
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//道具背包接口
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IItems interface {
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//查询用户背包物品数量
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QueryItemAmount(uId string, itemid string) (amount uint32)
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//查询用户背包多个物品数量
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QueryItemsAmount(uId string, itemid ...string) (result map[string]uint32)
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///添加单个物品到背包 (可以加物品和减物品)
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AddItem(session IUserSession, itemid string, addnum int32, bPush bool) (code pb.ErrorCode)
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///添加多个物品到背包 (可以加物品和减物品)
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AddItems(session IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode)
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}
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//英雄
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IHero interface {
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//查询用户卡片数量
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QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
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//创建指定数量
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CreateRepeatHero(session IUserSession, heroCfgId string, num int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode)
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// 批量创建英雄
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode)
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// 获取英雄
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// heroId 英雄ID
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GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode)
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// 佩戴装备
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UpdateEquipment(session IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode)
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//获取玩家英雄列表
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GetHeroList(uid string) []*pb.DBHero
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//清理玩家英雄数据
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CleanData(uid string)
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// 获取指定星级等级的英雄
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GetSpecifiedHero(session IUserSession, heroConfId string, star, lv, amount int32) (code pb.ErrorCode)
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// 英雄加经验
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AddHeroExp(session IUserSession, heroObjID string, exp int32) (code pb.ErrorCode)
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// 英雄练功
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KungFuHero(session IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode)
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//Create Monster
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CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero)
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// 跨服查询英雄详细信息
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QueryCrossHeroinfo(oid string) (hero *pb.DBHero, err error)
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GetHeroListByUse(uid string) []*pb.DBHero // 非初始状态的英雄列表
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// 推送属性变化
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PushHeroProperty(session IUserSession, heros []*pb.DBHero) (err error)
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// 充值了多少钱
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RechargeMoney(uid string, money int32)
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// 多少天没登录
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NoLoginDay(uid string, day int32)
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// 拥有N个X级英雄
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CheckLvNum(uid string, lv int32) int32
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// 激活X个英雄图鉴
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GetTujianHeroNum(uid string) int32
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//拥有觉醒至A级的B星英雄N个 Rtype123
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CheckJuexingHeroNum(uid string, juexingLv int32, star int32) int32
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//拥有共鸣至N级的英雄 Rtype124
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CheckResonaceHeroNum(uid string, resonaceLv int32) int32
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// 获取所有满星满级满觉醒的英雄
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GetAllMaxHero(session IUserSession) (code pb.ErrorCode)
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}
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//玩家
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IUser interface {
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//获取本服用户数据
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GetUser(uid string) *pb.DBUser
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//获取用户回话
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GetUserSession(uid string) *pb.CacheUser
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//查询用户属性值 例如 金币 经验
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QueryAttributeValue(uid string, attr string) (value int64)
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//添加/减少属性值 第四个参数控制是否推送给前端
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AddAttributeValue(session IUserSession, attr string, add int32, bPush bool) (code pb.ErrorCode)
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// 批量处理
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AddAttributeValues(session IUserSession, attrs map[string]int32, bPush bool) (code pb.ErrorCode)
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//用户改变事件
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EventUserChanged(session IUserSession)
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EventUserVipChanged(session IUserSession)
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//获取用户expand
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GetUserExpand(uid string) (result *pb.DBUserExpand, err error)
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//更新用户expand
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ChangeUserExpand(uid string, value map[string]interface{}) error
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// 本服在线玩家列表
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UserOnlineList() ([]*pb.CacheUser, error)
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// 跨服在线玩家列表
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CrossUserOnlineList() ([]*pb.CacheUser, error)
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// 跨服用户会话
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CrossUserSession(uid string) *pb.CacheUser
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// 跨服搜索玩家
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CrossSearchUser(nickname string) ([]*pb.DBUser, error)
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// 搜索远程用户
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SearchRmoteUser(nickname string) ([]*pb.DBUser, error)
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// 检查是不是新获得的英雄
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CheckTujianHero(session IUserSession, heros []string) []bool
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}
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//武器模块
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IEquipment interface {
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//查询服务资源数量 db id
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QueryEquipment(uid string, Id string) (equipment *pb.DB_Equipment, code pb.ErrorCode)
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//查询服务资源数量 参数武器配置id
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QueryEquipmentAmount(uid string, equipmentId string) (amount uint32)
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//添加新武器
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AddNewEquipments(session IUserSession, cIds map[string]uint32, bPush bool) (code pb.ErrorCode)
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//创建装备
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NewEquipment(uid, cid string) (code pb.ErrorCode, equip *pb.DB_Equipment)
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//添加装备
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AddEquipment(session IUserSession, equip *pb.DB_Equipment) (code pb.ErrorCode)
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}
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IMainline interface {
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ModifyMainlineDataByNanduID(uid string, nandu, id int32) (code pb.ErrorCode)
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// 修改章节信息
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ModifyMainlineData(uid string, id int32) (code pb.ErrorCode)
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/// 查询章节ID
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GetUsermainLineData(uid string) (mainlineId int32)
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///红点
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IReddot
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}
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//任务
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ITask interface {
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//初始化 日常/周常/成就
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InitTaskAll(uid string)
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// 初始化指定的任务
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InitTaskByTag(uid string, taskTag TaskTag)
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//清空任务
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ResetTask(uid string, taskTag TaskTag)
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// 清理玩家任务数据
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CleanData(uid string)
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// 获取当前任务
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GetTaskById(uid string, taskTag, taskId int32) *pb.TaskData
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// 获取已完成的日任务列表
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GetTaskDayFinished(uid string) []*pb.TaskData
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///红点
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IReddot
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}
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// 随机任务
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IRtask interface {
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// 条件校验
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CheckCondi(uid string, condiId int32) (code pb.ErrorCode)
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// 远程任务条件校验
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RemoteCheckCondi(uid string, condiId int32, rsp *pb.DBRtaskRecord) error
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// 删除任务条件数据
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RemoveCondi(uid string, condiId int32) error
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// 更新任务条件数据
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ChangeCondi(uid string, data map[int32]*pb.RtaskData) error
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//任务触发
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SendToRtask(session IUserSession, rtaskType TaskType, params ...int32) (code pb.ErrorCode)
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// 获取任务条件记录
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GetCondiData(uid string) *pb.DBRtaskRecord
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}
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//好友
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IFriend interface {
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// 重置点赞列表和每日友情点
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ResetFriend(uid string)
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// 获取好友数量
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GetFriendCount(uid string) int32
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// 获取好友列表
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GetFriendList(uid string) []string
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// 使用好友助战英雄 好友ID:friendId
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UseAssistHero(uid, friendId string) (*pb.DBHero, error)
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}
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//聊天系统
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IChat interface {
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//推送消息到世界频道
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SendWorldChat(msg *pb.DBChat) (code pb.ErrorCode)
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//推送聊天消息到工会
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SendUnionChat(msg *pb.DBChat) (code pb.ErrorCode)
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//推送消息到用户
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SendUserChat(msg *pb.DBChat) (code pb.ErrorCode)
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//广播系统消息
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SendSysChatToWorld(ctype ChatSystemType, appenddata interface{}, value0, value1 int32, agrs ...string) (code pb.ErrorCode)
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//广播系统消息
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SendSysChatToUser(session IUserSession, ctype ChatSystemType, value0, value1 int32, agrs ...string) (code pb.ErrorCode)
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}
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//战斗系统
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IBattle interface {
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//创建eve战斗
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CreateEveBattle(session IUserSession, req *pb.BattleEVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord)
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///创建pve战斗
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CreatePveBattle(session IUserSession, req *pb.BattlePVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord)
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///创建pvb战斗
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CreatePvbBattle(session IUserSession, req *pb.BattlePVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord)
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///创建pvp战斗
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CreatePvpBattle(session IUserSession, req *pb.BattlePVPReq) (code pb.ErrorCode, record *pb.DBBattleRecord)
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//校验战报
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CheckBattleReport(session IUserSession, report *pb.BattleReport) (code pb.ErrorCode, iswin bool)
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}
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IGm interface {
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CreateCmd(session IUserSession, cmd string) (code pb.ErrorCode)
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}
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// 修改爬塔
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IPagoda interface {
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ModifyPagodaFloor(session IUserSession, level int32) (code pb.ErrorCode)
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ModifySeasonPagodaFloor(session IUserSession, level int32) (code pb.ErrorCode)
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CheckUserBasePagodaInfo(uid string) (data *pb.DBPagodaRecord) // 查询玩家最佳通关记录
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// Check Rtype84 Rtype85 Rtype86
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CheckPagodaMaxFloor(uid string, pagodaType int32) int32 // 查询塔通关难度type 1 表示普通塔 2 赛季塔
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///红点
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IReddot
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}
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IHeroFetter interface {
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ModifyHeroFetterData(uid string, obj string, data map[string]interface{}) (code pb.ErrorCode) // 修改羁绊信息
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QueryHeroFetter(uid string) (data []*pb.DBHeroFetter) // 查询所有的羁绊信息
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AddHeroFetterData(uid string, heroConfId string) (code pb.ErrorCode) // 创建一条羁绊信息
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SendRpcAddHero(session IUserSession, heroConfId string) (err error)
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}
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//月子秘境
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IMoonFantasy interface {
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//触发月之秘境
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Trigger(session IUserSession, source *pb.BattleReport)
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//GM触发月之秘境
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TriggerMF(session IUserSession, Boosid string) (err error)
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}
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IViking interface {
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CompleteAllLevel(session IUserSession) (code pb.ErrorCode)
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CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank) // 查询玩家最佳通关记录
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IReddot
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}
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IHunting interface {
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CompleteAllLevel(session IUserSession) (code pb.ErrorCode)
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CheckUserBaseHuntingInfo(uid string) (data []*pb.DBHuntingRank) // 查询玩家最佳通关记录
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IReddot
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}
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// 公会
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ISociaty interface {
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//会长弹劾处理
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ProcessAccuse(uid, sociatyId string)
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// 获取我的公会成员
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MembersByUid(uid string) (list []*pb.SociatyMemberInfo)
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// 获取公会成员
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MembersBySociatyId(sociatyId string) (list []*pb.SociatyMemberInfo)
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// 设置工会经验
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BingoSetExp(session IUserSession, exp int32) error
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// 设置工会经验
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BingoSetActivity(session IUserSession, activity int32) error
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///红点
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IReddot
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}
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//星座图
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IHoroscope interface {
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//计算新作图属性
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ComputeHeroNumeric(uid string, hero ...*pb.DBHero)
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///红点
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IReddot
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}
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IPrivilege interface {
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// 创建一个新的特权卡
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CreatePrivilegeCard(session IUserSession, cId string) (code pb.ErrorCode)
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// 续费特权卡
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RenewPrivilegeCard(session IUserSession, cId string) (code pb.ErrorCode)
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// 检查特权 参数 计费点 返回值 是否有特权
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CheckPrivilege(session IUserSession, cId string) bool
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// 检查每日特权邮件
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CheckDailyPrivilegeMail(session IUserSession)
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// 获得vip
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AddVipData(session IUserSession, oldVip, newVip int32)
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// 查询所有特权 key 对应comm.PrivilegeType1类型
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CheckAllPrivilege(session IUserSession) map[int32]*pb.PrivilegeList
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// 通过特权类型获取特权对应的增加数量
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GetCountByPrivilegeId(uid string, pId int32) (count int32)
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}
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//武馆
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IMartialhall interface {
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///红点
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IReddot
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}
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// 世界任务
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IWorldtask interface {
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// 任务条件达成通知
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TaskcondNotify(session IUserSession, condId int32) error
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// bingo所有任务
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BingoAllTask(session IUserSession) error
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// bingo任务
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BingoJumpTask(session IUserSession, groupId, rtaskId int32) error
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// 查询我的世界任务
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GetMyWorldtask(uid string) *pb.DBWorldtask
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}
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// 支线剧情任务
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ILinestory interface {
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// 任务完成通知
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TaskFinishNotify(uid string, taskId, groupId int32) error
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}
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//竞技场
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IArena interface {
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///红点
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IReddot
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//设置用户积分
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SetUserIntegral(session IUserSession, Integral int32) (err error)
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}
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IGourmet interface {
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///红点
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IReddot
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}
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ILibrary interface {
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//与N个英雄好感度等级达到A
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CheckRtype132(uid string, num int32, lv int32) bool
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//与指定英雄好感度等级达到N
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CheckRtype133(uid string, heroId string, lv int32) bool
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// 任务完成通知
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TaskFinishNotify(uid string, taskId, fetterId int32) error
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}
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// 个人成长任务
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IGrowtask interface {
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BingoAllGrowTask(session IUserSession) error
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}
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)
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