go_dreamfactory/sys/configure/structs/Game.GrowTaskData.go
2022-11-07 21:24:14 +08:00

65 lines
2.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGrowTaskData struct {
Id int32
Type int32
Title string
Onetask int32
Txt string
Portrait string
Fstask int32
Jump int32
Reward []*Gameatn
}
const TypeId_GameGrowTaskData = 1157523582
func (*GameGrowTaskData) GetTypeId() int32 {
return 1157523582
}
func (_v *GameGrowTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["onetask"].(float64); !_ok_ { err = errors.New("onetask error"); return }; _v.Onetask = int32(_tempNum_) }
{ var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } }
{ var _ok_ bool; if _v.Portrait, _ok_ = _buf["portrait"].(string); !_ok_ { err = errors.New("portrait error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fstask"].(float64); !_ok_ { err = errors.New("fstask error"); return }; _v.Fstask = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameGrowTaskData(_buf map[string]interface{}) (*GameGrowTaskData, error) {
v := &GameGrowTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}