go_dreamfactory/modules/worldtask/model_worldtask.go

406 lines
10 KiB
Go

package worldtask
import (
"errors"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"go.mongodb.org/mongo-driver/mongo"
)
type ModelWorldtask struct {
modules.MCompModel
moduleWorldtask *Worldtask
service core.IService
}
func (this *ModelWorldtask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableWorldtask
this.moduleWorldtask = module.(*Worldtask)
this.service = service
return
}
// 获取玩家世界任务
func (this *ModelWorldtask) getWorldtask(uid string) (*pb.DBWorldtask, error) {
d := &pb.DBWorldtask{}
if err := this.Get(uid, d); err != nil {
if err != mongo.ErrNoDocuments {
log.Error("getWorldtask", log.Field{Key: "uid", Value: uid})
return d, err
}
}
return d, nil
}
// 判断前置任务是否完成
// true 已完成 false未完成
func (this *ModelWorldtask) IsPreFinished(groupId int32, userTask *pb.DBWorldtask, curTaskConf *cfg.GameWorldTaskData) bool {
var (
lastTaskId int32
preTaskFinished bool
)
if curTaskConf.Ontxe == 0 {
preTaskFinished = true
} else {
lastTaskId = curTaskConf.Ontxe
}
for _, v := range userTask.TaskList {
if lastTaskId == v {
preTaskFinished = true
}
}
return preTaskFinished
}
// 判断任务是否已完成
func (this *ModelWorldtask) isFinished(taskId int32, list []*pb.Worldtask) bool {
for _, v := range list {
if v.TaskId == taskId {
return true
}
}
return false
}
// 完成任务
func (this *ModelWorldtask) finishTask(groupId, taskId int32, task *pb.DBWorldtask) error {
if task == nil {
return errors.New("worldtask is nil")
}
worldtaskConf, err := this.moduleWorldtask.configure.getWorldtaskCfg()
if err != nil {
this.moduleWorldtask.Errorln(err.Error())
return comm.NewCustomError(pb.ErrorCode_ConfigNoFound)
}
update := map[string]interface{}{}
taskConf := worldtaskConf.GetDataMap()[taskId]
if taskConf == nil {
return comm.NewCustomError(pb.ErrorCode_ConfigNoFound)
}
update["uid"] = task.Uid
// wt := &pb.Worldtask{
// TaskId: taskId,
// TaskType: taskConf.Des,
// }
for _, tId := range task.TaskList {
if tId == taskId {
return comm.NewCustomError(pb.ErrorCode_WorldtaskFinihed)
}
}
task.TaskList = append(task.TaskList, taskId)
if task.CurrentTaskMap == nil {
task.CurrentTaskMap = make(map[int32]*pb.Worldtasks)
}
//有下个任务
// if taskConf.IdAfter != 0 {
// wt.NpcStatus = 0
// wt.DeliverNpc = 0
// task.CurrentTasks[groupId] = wt
// update["currentTask"] = task.CurrentTasks
// }
update["taskList"] = task.TaskList
if err := this.Change(task.Uid, update); err != nil {
return err
}
return nil
}
// 查找后续任务
func (this *ModelWorldtask) findNextTasks(parentTaskId int32) (taskIds []int32) {
gwt, err := this.moduleWorldtask.configure.getWorldtaskCfg()
if err != nil || gwt == nil {
return
}
for _, v := range gwt.GetDataList() {
if v.Ontxe == parentTaskId {
taskIds = append(taskIds, v.Key)
}
}
return
}
// 更新当前任务的完成条件
func (this *ModelWorldtask) updateCurrentTaskCond(uid string, userLv int32, userTask *pb.DBWorldtask, currentTaskId, nextTaskId int32) *pb.DBWorldtask {
nextTaskConf, err := this.moduleWorldtask.configure.getWorldtaskById(nextTaskId)
if err != nil {
return nil
}
if nextTaskConf == nil {
return nil
}
if userLv < nextTaskConf.Lock {
return nil
}
if nextTaskConf.Des == 1 || nextTaskConf.Des == 4 {
return nil
}
if userTask.CurrentTaskMap == nil {
userTask.CurrentTaskMap = make(map[int32]*pb.Worldtasks)
}
update := make(map[string]interface{})
nwt, ok := userTask.CurrentTaskMap[nextTaskConf.Group]
if ok {
// 删除
delete(nwt.TaskMap, currentTaskId)
}
nwt.TaskMap[nextTaskId] = &pb.Worldtask{
TaskId: nextTaskId,
TaskType: nextTaskConf.Des,
}
update["currentTask"] = nwt
// if (len(nextTaskConf.Completetask) == 1 && nextTaskConf.Completetask[0] == 0) ||
// len(nextTaskConf.Completetask) == 0 {
// wt := &pb.Worldtask{
// TaskId: nextTaskId,
// TaskType: nextTaskConf.Des,
// }
// userTask.CurrentTasks[nextTaskConf.Group] = wt
// } else {
// nwt, ok := userTask.CurrentTasks[nextTaskConf.Group]
// if ok {
// nwt.TaskId = nextTaskId
// nwt.TaskType = nextTaskConf.Des
// } else {
// nwt = &pb.Worldtask{
// TaskId: nextTaskId,
// TaskType: nextTaskConf.Des,
// }
// }
// userTask.CurrentTasks[nextTaskConf.Group] = nwt
// }
// update["currentTask"] = userTask.CurrentTasks
if len(update) > 0 {
if err := this.Change(uid, update); err != nil {
return nil
}
}
return userTask
}
// 任务完成推送
func (this *ModelWorldtask) taskFinishPush(session comm.IUserSession, groupId int32, userTask *pb.DBWorldtask, curTaskConf *cfg.GameWorldTaskData) {
this.updateRandomTask(session.GetUserId(), userTask)
u := this.moduleWorldtask.ModuleUser.GetUser(session.GetUserId())
if u == nil {
return
}
nextTaskIds := this.findNextTasks(curTaskConf.Key)
this.moduleWorldtask.Debug("nextTaskIds", log.Field{Key: "nextTaskIds", Value: nextTaskIds})
nextTask := make(map[int32]*pb.Worldtasks)
for _, next := range nextTaskIds {
ut := this.updateCurrentTaskCond(session.GetUserId(), u.Lv, userTask, curTaskConf.Key, next)
if ut != nil {
for k, v := range ut.CurrentTaskMap {
nextTask[k] = v
}
}
}
if nextTaskIds == nil {
nextTask[groupId] = &pb.Worldtasks{} //表示没有下一个任务
}
if curTaskConf.IdAfter == 0 {
// 章节完成
if _, ok := userTask.Chapters[groupId]; !ok {
delete(userTask.CurrentTaskMap, groupId)
if userTask.Chapters == nil {
userTask.Chapters = make(map[int32]int32)
}
userTask.Chapters[groupId] = 1 //已解锁待领取
update := map[string]interface{}{
"chapters": userTask.Chapters,
"currentTask": userTask.CurrentTaskMap,
}
this.Change(session.GetUserId(), update)
}
}
// 任务完成推送
session.SendMsg(string(this.moduleWorldtask.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{
NextTask: nextTask,
FinishedTaskIds: []int32{curTaskConf.Key},
})
}
// 任务完成
func (this *ModelWorldtask) taskFinish(session comm.IUserSession, groupId, taskId int32, userTask *pb.DBWorldtask, curTaskConf *cfg.GameWorldTaskData) {
if err := this.finishTask(groupId, taskId, userTask); err != nil {
this.moduleWorldtask.Error("完成任务失败",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "groupId", Value: groupId},
log.Field{Key: "taskId", Value: taskId},
log.Field{Key: "err", Value: err.Error()},
)
return
}
this.moduleWorldtask.DispenseRes(session, curTaskConf.Reword, true)
//判断是否配置了通知module
for _, m := range curTaskConf.Module {
i, err := this.service.GetModule(core.M_Modules(m))
if err != nil {
this.moduleWorldtask.Errorln(err)
continue
}
if ic, ok := i.(comm.ITaskComplete); ok {
ic.TaskComplete(session, taskId)
}
}
}
func (this *ModelWorldtask) filterTask(userLv, des int32, wt *pb.DBWorldtask) (taskIds []int32) {
if des != 1 && des != 4 {
return
}
gwt, err := this.moduleWorldtask.configure.getWorldtaskCfg()
if err != nil {
return
}
for _, v := range gwt.GetDataList() {
// 主角等级
if v.Des == des && userLv >= v.Lock && userLv <= v.Lockend {
if v.Ontxe != 0 {
//寻找前置
if _, ok := utils.Findx(wt.TaskList, v.Ontxe); ok {
taskIds = append(taskIds, v.Key)
}
}
}
}
return
}
// 随机日常、周常任务
func (this *ModelWorldtask) randomTask(userLv, des int32, wt *pb.DBWorldtask) (taskIds []int32) {
var num int32
if des == 1 {
num = this.moduleWorldtask.ModuleTools.GetGlobalConf().DailyNum
} else if des == 4 {
num = this.moduleWorldtask.ModuleTools.GetGlobalConf().WeekNum
}
tIds := this.filterTask(userLv, des, wt)
if len(tIds) < int(num) {
num = int32(len(tIds))
}
idx := utils.RandomNumbers(0, len(tIds), int(num))
for i := 0; i < len(idx); i++ {
taskIds = append(taskIds, tIds[i])
}
return
}
func (this *ModelWorldtask) updateRandomTask(uid string, myWorldtask *pb.DBWorldtask) {
user := this.moduleWorldtask.ModuleUser.GetUser(uid)
if user == nil {
return
}
now := configure.Now().Unix()
update := make(map[string]interface{})
// 日常
if now-myWorldtask.DaliyRefreshTime >= 3600*24 {
dailyIds := this.randomTask(user.Lv, dailyDes, myWorldtask)
if len(dailyIds) > 0 {
for _, v := range dailyIds {
gwtd, err := this.moduleWorldtask.configure.getWorldtaskById(v)
if err != nil || gwtd == nil {
continue
}
if task, ok := myWorldtask.CurrentTaskMap[gwtd.Group]; ok {
task.TaskMap[v] = &pb.Worldtask{
TaskId: v,
TaskType: gwtd.Des,
}
} else {
taskMap := make(map[int32]*pb.Worldtask)
taskMap[v] = &pb.Worldtask{
TaskId: v,
TaskType: gwtd.Des,
}
myWorldtask.CurrentTaskMap[gwtd.Group] = &pb.Worldtasks{
TaskMap: taskMap,
}
}
}
update["daliyRefreshTime"] = configure.Now().Unix()
}
}
//周常
if now-myWorldtask.WeekRefreshTime >= 3600*24*7 {
weekIds := this.randomTask(user.Lv, weekDes, myWorldtask)
if len(weekIds) > 0 {
for _, v := range weekIds {
gwtd, err := this.moduleWorldtask.configure.getWorldtaskById(v)
if err != nil || gwtd == nil {
continue
}
if task, ok := myWorldtask.CurrentTaskMap[gwtd.Group]; ok {
task.TaskMap[v] = &pb.Worldtask{
TaskId: v,
TaskType: gwtd.Des,
}
} else {
taskMap := make(map[int32]*pb.Worldtask)
taskMap[v] = &pb.Worldtask{
TaskId: v,
TaskType: gwtd.Des,
}
myWorldtask.CurrentTaskMap[gwtd.Group] = &pb.Worldtasks{
TaskMap: taskMap,
}
}
}
update["weekRefreshTime"] = configure.Now().Unix()
}
}
update["currentTask"] = myWorldtask.CurrentTaskMap
if err := this.Change(uid, update); err != nil {
return
}
}