go_dreamfactory/sys/configure/structs/Game.ArenarealtimeOpentime.go
2024-03-08 17:48:22 +08:00

43 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameArenarealtimeOpentime struct {
_dataMap map[int32]*GameArenarealtimeOpentimeData
_dataList []*GameArenarealtimeOpentimeData
}
func NewGameArenarealtimeOpentime(_buf []map[string]interface{}) (*GameArenarealtimeOpentime, error) {
_dataList := make([]*GameArenarealtimeOpentimeData, 0, len(_buf))
dataMap := make(map[int32]*GameArenarealtimeOpentimeData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameArenarealtimeOpentimeData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameArenarealtimeOpentime{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameArenarealtimeOpentime) GetDataMap() map[int32]*GameArenarealtimeOpentimeData {
return table._dataMap
}
func (table *GameArenarealtimeOpentime) GetDataList() []*GameArenarealtimeOpentimeData {
return table._dataList
}
func (table *GameArenarealtimeOpentime) Get(key int32) *GameArenarealtimeOpentimeData {
return table._dataMap[key]
}