go_dreamfactory/sys/configure/structs/Game.ArenarealtimeConfig.go
2024-03-06 14:06:50 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameArenarealtimeConfig struct {
_dataMap map[int32]*GameArenarealtimeConfigData
_dataList []*GameArenarealtimeConfigData
}
func NewGameArenarealtimeConfig(_buf []map[string]interface{}) (*GameArenarealtimeConfig, error) {
_dataList := make([]*GameArenarealtimeConfigData, 0, len(_buf))
dataMap := make(map[int32]*GameArenarealtimeConfigData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameArenarealtimeConfigData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameArenarealtimeConfig{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameArenarealtimeConfig) GetDataMap() map[int32]*GameArenarealtimeConfigData {
return table._dataMap
}
func (table *GameArenarealtimeConfig) GetDataList() []*GameArenarealtimeConfigData {
return table._dataList
}
func (table *GameArenarealtimeConfig) Get(key int32) *GameArenarealtimeConfigData {
return table._dataMap[key]
}