go_dreamfactory/modules/hero/api_resonanceSelect.go

78 lines
2.4 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"math"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 || req.UseType > 3 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) {
var (
_hero *pb.DBHero
)
code = this.ResonanceUseEnergyCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够
code = pb.ErrorCode_HeroNoEnergy
return
}
_hero.Energy[req.UseType] += req.UseEnergy
_heroMap := map[string]interface{}{
"DistributionResonate": _hero.ResonateNum - req.UseEnergy, // 减没有分配的能量
"Energy": _hero.Energy,
"isOverlying": false,
}
err1 := this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
return
}
// 计算属性
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 修改玩家属性
property := make(map[string]int32, 0)
switch req.UseType {
case 1:
property[comm.Hp] = int32(math.Floor((1.0 + float64(resonConfig.Hppro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Hp])))
case 2:
property[comm.Atk] = int32(math.Floor((1.0 + float64(resonConfig.Atkpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Atk])))
case 3:
property[comm.Def] = int32(math.Floor((1.0 + float64(resonConfig.Defpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Def])))
}
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero, property)
m, err1 := this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
this.module.Errorf("PushHeroProperty err!")
}
_hero.Property = m
session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
return
}