go_dreamfactory/sys/configure/structs/game.shop.go
2022-07-01 18:16:23 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_shop struct {
_dataMap map[int32]*Game_shopData
_dataList []*Game_shopData
}
func NewGame_shop(_buf []map[string]interface{}) (*Game_shop, error) {
_dataList := make([]*Game_shopData, 0, len(_buf))
dataMap := make(map[int32]*Game_shopData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_shopData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Shopid] = _v
}
}
return &Game_shop{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_shop) GetDataMap() map[int32]*Game_shopData {
return table._dataMap
}
func (table *Game_shop) GetDataList() []*Game_shopData {
return table._dataList
}
func (table *Game_shop) Get(key int32) *Game_shopData {
return table._dataMap[key]
}