go_dreamfactory/sys/configure/structs/Game.TaskCond.go
2022-11-08 10:59:36 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameTaskCond struct {
_dataMap map[int32]*GameTaskCondData
_dataList []*GameTaskCondData
}
func NewGameTaskCond(_buf []map[string]interface{}) (*GameTaskCond, error) {
_dataList := make([]*GameTaskCondData, 0, len(_buf))
dataMap := make(map[int32]*GameTaskCondData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameTaskCondData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameTaskCond{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameTaskCond) GetDataMap() map[int32]*GameTaskCondData {
return table._dataMap
}
func (table *GameTaskCond) GetDataList() []*GameTaskCondData {
return table._dataList
}
func (table *GameTaskCond) Get(key int32) *GameTaskCondData {
return table._dataMap[key]
}