go_dreamfactory/modules/smithy/model_stove.go
2023-02-16 18:20:56 +08:00

118 lines
3.2 KiB
Go

package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"strconv"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelStove struct {
modules.MCompModel
module *Smithy
}
func (this *modelStove) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableStove)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Smithy)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 获取铁匠铺信息
func (this *modelStove) getSmithyStoveList(uid string) (result *pb.DBStove, err error) {
result = &pb.DBStove{}
if err = this.Get(uid, result); err != nil {
if redis.RedisNil != err { // 没有数据直接创建新的数据
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Data = make(map[int32]*pb.Mastery, 0)
result.Skill = make(map[int32]int32, 0)
result.Forge = make(map[int32]int32, 0)
result.Lv = 1
result.Temperature = 20000 // 配置
result.RecoveTime = 0
if err = this.Add(uid, result); err != nil {
this.module.Errorf("err:%v", err)
err = nil
return
}
}
return
}
err = nil
return result, err
}
func (this *modelStove) updateSmithyStove(uid string, update map[string]interface{}) (err error) {
err = this.Change(uid, update)
return err
}
// 图纸属性 炉温消耗减少
func (this *modelStove) CheckTemperature(reelId int32, lv int32) (t int32) {
var index int32
for index = 1; index <= lv; index++ {
if cfg := this.module.configure.GetSmithyProficileData(reelId, index); cfg != nil {
if cfg.Type == comm.SmithyReelType1 {
t += cfg.Value1
}
}
}
return
}
// 检查消耗减少
func (this *modelStove) CheckForgeConsume(reelId int32, lv int32) (atn []*cfg.Gameatn) {
var index int32
for index = 1; index <= lv; index++ {
if cfgData := this.module.configure.GetSmithyProficileData(reelId, index); cfgData != nil {
if cfgData.Type == comm.SmithyReelType2 {
atn = append(atn, &cfg.Gameatn{
A: "item",
T: strconv.Itoa(int(cfgData.Value1)),
N: cfgData.Value2,
})
}
}
}
return
}
// 计算恢复进度
func (this *modelStove) calculationRecoveryT(uid string, stove *pb.DBStove) {
conf := this.module.configure.GetSmithyStoveConf(stove.Lv)
if conf == nil {
return
}
if stove.Temperature < conf.MaxTemperature {
update := make(map[string]interface{})
// 小于最高温度就开始恢复
addT := (configure.Now().Unix() - stove.RecoveTime) / int64(conf.TemperatureRecovery)
stove.Temperature += int32(addT)
if stove.Temperature > conf.MaxTemperature {
stove.Temperature = conf.MaxTemperature
stove.RecoveTime = 0
} else {
stove.RecoveTime += addT * int64(conf.TemperatureRecovery)
}
update["temperature"] = stove.Temperature
update["recoveTime"] = stove.RecoveTime
this.module.modelStove.updateSmithyStove(uid, update)
}
}