go_dreamfactory/modules/friend/api_cross_agree.go
2024-01-17 10:07:54 +08:00

196 lines
5.5 KiB
Go

package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
)
//单个/批量同意
func (this *apiComp) AgreeCheck(session comm.IUserSession, req *pb.FriendAgreeReq) (errdata *pb.ErrorData) {
if len(req.FriendIds) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
this.module.Error("好友审批同意参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()})
}
return
}
func (this *apiComp) Agree(session comm.IUserSession, req *pb.FriendAgreeReq) (errdata *pb.ErrorData) {
if errdata = this.AgreeCheck(session, req); errdata != nil {
return
}
var (
err error
self *pb.DBFriend
target *pb.DBFriend
optNum int32
)
uid := session.GetUserId()
//获取玩家自己好友数据
self, err = this.module.modelFriend.GetFriend(uid)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_FriendSelfNoData,
Title: pb.ErrorCode_FriendSelfNoData.ToString(),
Message: err.Error(),
}
return
}
//同意的好友
agreeIds := []string{}
for _, friendId := range req.FriendIds {
if _, ok := utils.Find(self.FriendIds, friendId); !ok {
//不在好友列表中就加入
agreeIds = append(agreeIds, friendId)
}
}
pushAgreeData := func(uid string, friendId string) {
//把设置的助战英雄推送给好友
push := &pb.FriendAddAgreePush{
TargetUid: friendId,
Info: this.setDefaultFriendUserBaseInfo(friendId),
}
this.module.Debug("推送加好友成功",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "friendId", Value: friendId},
)
if err := this.module.SendMsgToUsers(string(this.module.GetType()), "addagree", push, uid); err != nil {
this.module.Error("推送加好友成功",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "err", Value: err.Error()},
)
}
}
pushAssistHero := func(uid, friendId, heroObjId string) {
//把设置的助战英雄推送给好友
push := &pb.FriendAssistHeroUpdatePush{
Friend: &pb.FriendBase{
UserId: uid,
HeroObjId: heroObjId,
},
}
this.module.Debug("设置的助战英雄推送给好友",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "heroObjId", Value: heroObjId},
)
if err := this.module.SendMsgToUsers(string(this.module.GetType()), "assistheroupdate", push, friendId); err != nil {
this.module.Error("推送助战英雄列表",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "err", Value: err.Error()},
)
}
}
//将目标加入到自己的好友列表中
for _, userId := range agreeIds {
//将目标从申请列表中删除
self.ApplyIds = utils.DeleteString(self.ApplyIds, userId)
if _, ok := utils.Find(self.FriendIds, userId); !ok {
if self.FriendIds == nil {
self.FriendIds = []string{}
}
self.FriendIds = append(self.FriendIds, userId)
}
//双向添加:将自己加入到申请人的好友列表中
target, err = this.module.modelFriend.GetFriend(userId)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_FriendTargetNoData,
Title: pb.ErrorCode_FriendTargetNoData.ToString(),
Message: err.Error(),
}
return
}
target.ApplyIds = utils.DeleteString(target.ApplyIds, self.Uid)
if _, ok := utils.Find(target.FriendIds, self.Uid); !ok {
if target.FriendIds == nil {
target.FriendIds = []string{}
}
target.FriendIds = append(target.FriendIds, self.Uid)
}
target.Weapplyids = utils.DeleteString(target.Weapplyids, self.Uid) // 同意 移除已经申请的好友
if err = this.module.modelFriend.Change(target.Uid, map[string]interface{}{
"friendIds": target.FriendIds,
"applyIds": target.ApplyIds,
"weapplyids": target.Weapplyids,
}); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
this.module.Error("好友审批同意",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: req.FriendIds},
log.Field{Key: "err", Value: err.Error()},
)
return
}
//将目标的助战英雄推给自己
if target.AssistHeroId != "" {
pushAssistHero(target.Uid, self.Uid, target.AssistHeroId)
}
// 将自己的助战英雄推个新加入的好友
if self.AssistHeroId != "" {
pushAssistHero(self.Uid, target.Uid, self.AssistHeroId)
}
pushAgreeData(target.Uid, self.Uid)
optNum++
}
if optNum > 0 {
//更新
err = this.module.modelFriend.Change(self.Uid, map[string]interface{}{
"applyIds": self.ApplyIds,
"friendIds": self.FriendIds,
})
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
// event.TriggerEvent(comm.EventFriendChange, uid, int32(len(self.FriendIds)))
}
// 拥有xx个好友
// this.moduleFriend.ModuleRtask.SendToRtask(session, comm.Rtype10, int32(len(agreeIds)))
var tasks []*pb.BuriedParam
for _, v := range req.FriendIds {
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype10, v))
}
resp := &pb.FriendAgreeResp{
FriendIds: self.FriendIds,
}
session.SendMsg(string(this.module.GetType()), FriendSubTypeAgree, resp)
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.maincity.AddMainCityFriends(session.GetUserId(), req.FriendIds)
if len(tasks) > 0 {
this.module.ModuleBuried.TriggerBuried(session, tasks...)
}
})
return
}