go_dreamfactory/modules/martialhall/configure.go
2022-08-16 14:24:57 +08:00

47 lines
1.1 KiB
Go

package martialhall
import (
"fmt"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/lego/core"
)
const (
game_kungfu_unlock = "game_kungfu_unlock.json"
game_kungfu_masterworker = "game_kungfu_masterworker.json"
)
///配置组件
type configureComp struct {
modules.MCompConfigure
module *Martialhall
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.LoadConfigure(game_kungfu_unlock, cfg.NewGamekungfu_unlock)
this.LoadConfigure(game_kungfu_masterworker, cfg.NewGamekungfu_masterworker)
return
}
func (this *configureComp) getMasterworker(lv int32) (result *cfg.Gamekungfu_masterworkerData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_kungfu_masterworker); err != nil {
this.module.Errorln(err)
return
} else {
if result, ok = v.(*cfg.Gamekungfu_masterworker).GetDataMap()[lv]; !ok {
err = fmt.Errorf("not found:%s ", lv)
this.module.Errorln(err)
return
}
}
return
}