go_dreamfactory/modules/hero/api_strengthenUpSkill.go
2023-02-10 19:25:55 +08:00

141 lines
4.2 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.Item) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄技能升级
func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode, data proto.Message) {
var (
upSkillPos int32 // 升级的技能位置
_hero *pb.DBHero // 操作的英雄
cost []*cfg.Gameatn // 技能升级消耗
lvUpCount int32 // 技能升级的次数
)
code = this.StrengthenUpSkillCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
// 查询配置表 找出原始品质
heroCfg := this.module.configure.GetHeroConfig(_hero.HeroID)
if heroCfg == nil {
code = pb.ErrorCode_HeroNoExist
return
}
for _, v1 := range req.Item {
bFind := false
for _, v := range heroCfg.Heroskillup {
if v == v1 {
bFind = true
lvUpCount++ // 升级次数
break
}
}
if !bFind {
code = pb.ErrorCode_ReqParameterError
return
}
cost = append(cost, &cfg.Gameatn{
A: "item",
T: v1,
N: 1,
})
}
// 消耗获取
for i := 0; i < int(lvUpCount); i++ {
if atn := this.module.configure.GetHeroSkillCost(heroCfg.Star); len(atn) > 0 {
cost = append(cost, atn...)
}
}
// 检查消耗
if code = this.module.CheckRes(session, cost); code != pb.ErrorCode_Success {
return
}
for i := 0; i < int(lvUpCount); i++ { // 升级技能
szIndex := make([]int32, 0)
sz := make([]int32, 0)
for index, skill := range _hero.NormalSkill {
skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
if skill.SkillLv < skillMaxLv { // 找到没有满级的技能id
skillData := this.module.configure.GetHeroSkillUpConfig(skill.SkillID)
if skillData == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
sz = append(sz, skillData.Probability[skill.SkillLv])
szIndex = append(szIndex, int32(index))
}
}
if len(sz) == 0 {
code = pb.ErrorCode_HeroMaxSkillLv
this.module.Errorf("技能升级失败:uid:%s,oid:%s", session.GetUserId(), _hero.Id)
return
}
upSkillPos = comm.GetRandW(sz)
_hero.NormalSkill[szIndex[upSkillPos]].SkillLv += 1
}
if code = this.module.ConsumeRes(session, cost, true); code != pb.ErrorCode_Success {
return
}
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
}
err1 := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
this.module.Errorf("update hero skill failed:%v", err1)
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
//英雄技能培养 【玩家名称】已将【英雄名称】技能培养至满级!
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
this.chat.SendSysChatToWorld(comm.ChatSystem9, nil, _hero.Lv, 0, user.Name, _hero.HeroID)
} else {
this.module.Errorf("no found userdata uid:%s", session.GetUserId())
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype52, utils.ToInt32(_hero.HeroID), 1)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype53, 1)
// 检查是不是满级技能
maxLv := true
for _, skill := range _hero.NormalSkill {
skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
if skill.SkillLv < skillMaxLv { // 找到没有满级的技能id
maxLv = false
}
}
if maxLv {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype54, 1)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype57, 1)
}
cfg := this.module.configure.GetHeroConfig(_hero.HeroID)
if cfg != nil {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype55, cfg.Color, 1)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype56, 1, 1, cfg.Job)
}
return
}