go_dreamfactory/sys/configure/structs/Game.LinestoryTimeLineData.go
2022-11-15 09:54:40 +08:00

72 lines
3.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLinestoryTimeLineData struct {
Index int32
NodeIndex int32
Cond []int32
Name string
Img string
Reward []*Gameatn
}
const TypeId_GameLinestoryTimeLineData = 564735696
func (*GameLinestoryTimeLineData) GetTypeId() int32 {
return 564735696
}
func (_v *GameLinestoryTimeLineData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ { err = errors.New("nodeIndex error"); return }; _v.NodeIndex = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cond"].([]interface{}); !_ok_ { err = errors.New("cond error"); return }
_v.Cond = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Cond = append(_v.Cond, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameLinestoryTimeLineData(_buf map[string]interface{}) (*GameLinestoryTimeLineData, error) {
v := &GameLinestoryTimeLineData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}