go_dreamfactory/sys/configure/structs/Game.TDHeroData.go
2023-12-27 16:26:23 +08:00

105 lines
5.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDHeroData struct {
Id int32
Name string
Job int32
Model string
SkillId []int32
SkillIdupgrade []int32
Skillidwaken int32
Needlv int32
Needawake []*Gameatn
Width float32
Height float32
Hp int32
Atk int32
AtkSpeed1 int32
AtkSpeed int32
AtkRange float32
}
const TypeId_GameTDHeroData = 1108452528
func (*GameTDHeroData) GetTypeId() int32 {
return 1108452528
}
func (_v *GameTDHeroData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["job"].(float64); !_ok_ { err = errors.New("job error"); return }; _v.Job = int32(_tempNum_) }
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skillId"].([]interface{}); !_ok_ { err = errors.New("skillId error"); return }
_v.SkillId = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.SkillId = append(_v.SkillId, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skillIdupgrade"].([]interface{}); !_ok_ { err = errors.New("skillIdupgrade error"); return }
_v.SkillIdupgrade = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.SkillIdupgrade = append(_v.SkillIdupgrade, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillidwaken"].(float64); !_ok_ { err = errors.New("skillidwaken error"); return }; _v.Skillidwaken = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needlv"].(float64); !_ok_ { err = errors.New("needlv error"); return }; _v.Needlv = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["needawake"].([]interface{}); !_ok_ { err = errors.New("needawake error"); return }
_v.Needawake = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Needawake = append(_v.Needawake, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["width"].(float64); !_ok_ { err = errors.New("width error"); return }; _v.Width = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["height"].(float64); !_ok_ { err = errors.New("height error"); return }; _v.Height = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk_speed1"].(float64); !_ok_ { err = errors.New("atk_speed1 error"); return }; _v.AtkSpeed1 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk_speed"].(float64); !_ok_ { err = errors.New("atk_speed error"); return }; _v.AtkSpeed = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk_range"].(float64); !_ok_ { err = errors.New("atk_range error"); return }; _v.AtkRange = float32(_tempNum_) }
return
}
func DeserializeGameTDHeroData(_buf map[string]interface{}) (*GameTDHeroData, error) {
v := &GameTDHeroData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}