168 lines
4.3 KiB
Go
168 lines
4.3 KiB
Go
package chat
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/codec"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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var worldchatkey = "chat:world"
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var unionchatkey = "chat:union"
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var crosschatkey = "chat:cross"
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var systemchatkey = "chat:system"
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///论坛 数据组件
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type modelChatComp struct {
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modules.MCompModel
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module *Chat
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}
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//组件初始化接口
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func (this *modelChatComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
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this.MCompModel.Init(service, module, comp, opt)
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this.module = module.(*Chat)
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this.TableName = "chat"
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//创建uid索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "ruid", Value: bsonx.Int32(1)}},
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})
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return
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}
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//查询用户未读消息
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func (this *modelChatComp) QueryUserMsg(uid string) (result []*pb.DBChat, err error) {
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var (
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c *mongo.Cursor
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)
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if c, err = this.DB.Find(core.SqlTable(this.TableName), bson.M{"ruid": uid}); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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result = make([]*pb.DBChat, c.RemainingBatchLength())
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n := 0
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for c.Next(context.TODO()) {
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temp := &pb.DBChat{}
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if err = c.Decode(temp); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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result[n] = temp
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n++
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}
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this.DB.DeleteMany(core.SqlTable(this.TableName), bson.M{"ruid": uid}) //清理数据
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return
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}
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//添加跨服频道成员
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func (this *modelChatComp) AddCrossChannelMember(session comm.IUserSession) (channel int32, err error) {
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udata := &pb.CacheUser{
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Uid: session.GetUserId(),
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SessionId: session.GetSessionId(),
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ServiceTag: session.GetServiecTag(),
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GatewayServiceId: session.GetGatewayServiceId(),
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Ip: session.GetIP(),
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}
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channel = 0
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count := 0
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for {
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key := fmt.Sprintf("%s:%d-member", crosschatkey, channel)
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if count, err = this.Redis.Hlen(key); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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if count < 3000 {
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if err = this.Redis.HMSet(key, map[string]interface{}{session.GetUserId(): udata}); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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break
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} else {
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channel++
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}
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}
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return
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}
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//读取跨服聊天频道下成员
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func (this *modelChatComp) GetCrossChannelMember(channel int32) (result []*pb.CacheUser, err error) {
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key := fmt.Sprintf("%s:%d-member", crosschatkey, channel)
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result = make([]*pb.CacheUser, 0)
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if err = this.Redis.HGetAll(key, &result); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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return
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}
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//移除频道成员
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func (this *modelChatComp) RemoveCrossChannelMember(uid string) (err error) {
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var (
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result *pb.DBUserExpand
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)
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if result, err = this.GetUserExpand(uid); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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key := fmt.Sprintf("%s:%d-member", crosschatkey, result.ChatChannel)
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if err = this.Redis.HDel(key, uid); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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return
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}
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//添加聊天消息到数据库中
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func (this *modelChatComp) AddChatMsg(msg *pb.DBChat) (err error) {
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switch msg.Channel {
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case pb.ChatChannel_World:
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this.addChatMsg(worldchatkey, 99, msg)
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break
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case pb.ChatChannel_Union:
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this.addChatMsg(unionchatkey, 99, msg)
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break
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case pb.ChatChannel_CrossServer:
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this.addChatMsg(fmt.Sprintf("%s:%d", crosschatkey, msg.AreaId), 99, msg)
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break
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case pb.ChatChannel_System:
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// this.addChatMsg(systemchatkey, 99, msg)
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break
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}
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return
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}
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func (this *modelChatComp) SaveUserMsg(msg *pb.DBChat) (err error) {
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if _, err = this.DB.InsertOne(core.SqlTable(this.TableName), msg); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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return
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}
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func (this *modelChatComp) addChatMsg(key string, count int, msg *pb.DBChat) (err error) {
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var (
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tempdata map[string]string
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outkey []string
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)
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if tempdata, err = codec.MarshalMapJson(msg); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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if outkey, err = this.Batchsetqueues(key, count, []string{fmt.Sprintf("%s-%s", key, msg.Id)}, []map[string]string{tempdata}); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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if err = this.DeleteModelLogs(this.TableName, msg.Ruid, bson.M{"_id": bson.M{"$in": outkey}}); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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return
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}
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