go_dreamfactory/pb/battle_db.pb.go
2023-11-22 11:26:35 +08:00

982 lines
35 KiB
Go

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc v3.20.0
// source: battle/battle_db.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type BattleType int32
const (
BattleType_nil BattleType = 0
BattleType_pve BattleType = 1 //pve
BattleType_pvp BattleType = 2 //异步pvp
BattleType_pvb BattleType = 3 //boos战斗
BattleType_eve BattleType = 4 //eve对战
BattleType_rtpvp BattleType = 5 //实时pvp
BattleType_lpev BattleType = 6 //连续战斗
)
// Enum value maps for BattleType.
var (
BattleType_name = map[int32]string{
0: "nil",
1: "pve",
2: "pvp",
3: "pvb",
4: "eve",
5: "rtpvp",
6: "lpev",
}
BattleType_value = map[string]int32{
"nil": 0,
"pve": 1,
"pvp": 2,
"pvb": 3,
"eve": 4,
"rtpvp": 5,
"lpev": 6,
}
)
func (x BattleType) Enum() *BattleType {
p := new(BattleType)
*p = x
return p
}
func (x BattleType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (BattleType) Descriptor() protoreflect.EnumDescriptor {
return file_battle_battle_db_proto_enumTypes[0].Descriptor()
}
func (BattleType) Type() protoreflect.EnumType {
return &file_battle_battle_db_proto_enumTypes[0]
}
func (x BattleType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use BattleType.Descriptor instead.
func (BattleType) EnumDescriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{0}
}
//玩法类型
type PlayType int32
const (
PlayType_null PlayType = 0 //无效类型
PlayType_mainline PlayType = 1 //主线玩法
PlayType_pagoda PlayType = 2 //爬塔
PlayType_rtask PlayType = 3 //随机任务战斗
PlayType_hunting PlayType = 4 //狩猎
PlayType_viking PlayType = 5 //维京远征
PlayType_moonfantasy PlayType = 6 //月之秘境
PlayType_arena PlayType = 7 //竞技场
PlayType_academy PlayType = 8 //联盟学院
PlayType_heroteaching PlayType = 9 //英雄教学
PlayType_combat PlayType = 10 //旧时光
PlayType_enchant PlayType = 11 //附魔副本
PlayType_sociaty PlayType = 12 //工会战
PlayType_friendsmeet PlayType = 13 //好友切磋
PlayType_practicenpc PlayType = 14 //武馆NPC
PlayType_race PlayType = 15 // 阵营 塔
PlayType_cycle PlayType = 16 // 循环塔
PlayType_guildgve PlayType = 17 //工会gve
PlayType_stone PlayType = 18 // 石阵秘境
PlayType_expboos PlayType = 19 //经验副本
PlayType_isLand PlayType = 20 //海岛
)
// Enum value maps for PlayType.
var (
PlayType_name = map[int32]string{
0: "null",
1: "mainline",
2: "pagoda",
3: "rtask",
4: "hunting",
5: "viking",
6: "moonfantasy",
7: "arena",
8: "academy",
9: "heroteaching",
10: "combat",
11: "enchant",
12: "sociaty",
13: "friendsmeet",
14: "practicenpc",
15: "race",
16: "cycle",
17: "guildgve",
18: "stone",
19: "expboos",
20: "isLand",
}
PlayType_value = map[string]int32{
"null": 0,
"mainline": 1,
"pagoda": 2,
"rtask": 3,
"hunting": 4,
"viking": 5,
"moonfantasy": 6,
"arena": 7,
"academy": 8,
"heroteaching": 9,
"combat": 10,
"enchant": 11,
"sociaty": 12,
"friendsmeet": 13,
"practicenpc": 14,
"race": 15,
"cycle": 16,
"guildgve": 17,
"stone": 18,
"expboos": 19,
"isLand": 20,
}
)
func (x PlayType) Enum() *PlayType {
p := new(PlayType)
*p = x
return p
}
func (x PlayType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (PlayType) Descriptor() protoreflect.EnumDescriptor {
return file_battle_battle_db_proto_enumTypes[1].Descriptor()
}
func (PlayType) Type() protoreflect.EnumType {
return &file_battle_battle_db_proto_enumTypes[1]
}
func (x PlayType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use PlayType.Descriptor instead.
func (PlayType) EnumDescriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{1}
}
//战斗状态
type BBattleState int32
const (
BBattleState_in BBattleState = 0
BBattleState_end BBattleState = 2
)
// Enum value maps for BBattleState.
var (
BBattleState_name = map[int32]string{
0: "in",
2: "end",
}
BBattleState_value = map[string]int32{
"in": 0,
"end": 2,
}
)
func (x BBattleState) Enum() *BBattleState {
p := new(BBattleState)
*p = x
return p
}
func (x BBattleState) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (BBattleState) Descriptor() protoreflect.EnumDescriptor {
return file_battle_battle_db_proto_enumTypes[2].Descriptor()
}
func (BBattleState) Type() protoreflect.EnumType {
return &file_battle_battle_db_proto_enumTypes[2]
}
func (x BBattleState) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use BBattleState.Descriptor instead.
func (BBattleState) EnumDescriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{2}
}
//战斗阵型信息
type DBBattleComp int32
const (
DBBattleComp_draw DBBattleComp = 0 //平局
DBBattleComp_red DBBattleComp = 1 //红方
DBBattleComp_bule DBBattleComp = 2 //蓝方
)
// Enum value maps for DBBattleComp.
var (
DBBattleComp_name = map[int32]string{
0: "draw",
1: "red",
2: "bule",
}
DBBattleComp_value = map[string]int32{
"draw": 0,
"red": 1,
"bule": 2,
}
)
func (x DBBattleComp) Enum() *DBBattleComp {
p := new(DBBattleComp)
*p = x
return p
}
func (x DBBattleComp) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (DBBattleComp) Descriptor() protoreflect.EnumDescriptor {
return file_battle_battle_db_proto_enumTypes[3].Descriptor()
}
func (DBBattleComp) Type() protoreflect.EnumType {
return &file_battle_battle_db_proto_enumTypes[3]
}
func (x DBBattleComp) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use DBBattleComp.Descriptor instead.
func (DBBattleComp) EnumDescriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{3}
}
//动态技能
type DySkillData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
SkillID int32 `protobuf:"varint,1,opt,name=skillID,proto3" json:"skillID"`
SkillLv int32 `protobuf:"varint,2,opt,name=skillLv,proto3" json:"skillLv"`
Param int32 `protobuf:"varint,3,opt,name=param,proto3" json:"param"`
}
func (x *DySkillData) Reset() {
*x = DySkillData{}
if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DySkillData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DySkillData) ProtoMessage() {}
func (x *DySkillData) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DySkillData.ProtoReflect.Descriptor instead.
func (*DySkillData) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{0}
}
func (x *DySkillData) GetSkillID() int32 {
if x != nil {
return x.SkillID
}
return 0
}
func (x *DySkillData) GetSkillLv() int32 {
if x != nil {
return x.SkillLv
}
return 0
}
func (x *DySkillData) GetParam() int32 {
if x != nil {
return x.Param
}
return 0
}
type BattleRole struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Tid int32 `protobuf:"varint,1,opt,name=tid,proto3" json:"tid"` // 临时id
Oid string `protobuf:"bytes,2,opt,name=oid,proto3" json:"oid"` // 玩家英雄数据库id
Pos int32 `protobuf:"varint,3,opt,name=pos,proto3" json:"pos"` // 站位坐标
HeroID string `protobuf:"bytes,4,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` //英雄的配置表ID
Star int32 `protobuf:"varint,5,opt,name=star,proto3" json:"star"` // 英雄星级
Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 英雄等级
CaptainSkill int32 `protobuf:"varint,7,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
MainSuitSkill int32 `protobuf:"varint,8,opt,name=mainSuitSkill,proto3" json:"mainSuitSkill" bson:"mainSuitSkill"` /// 主套装技能
SubSuitSkill int32 `protobuf:"varint,9,opt,name=subSuitSkill,proto3" json:"subSuitSkill" bson:"subSuitSkill"` /// 副套装技能
NormalSkill []*SkillData `protobuf:"bytes,10,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
EquipSkill []*SkillData `protobuf:"bytes,11,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
BattleBeforeSkill []*DySkillData `protobuf:"bytes,12,rep,name=battleBeforeSkill,proto3" json:"battleBeforeSkill" bson:"battleBeforeSkill"` //战前技能
Property map[int32]int32 `protobuf:"bytes,13,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //基础属性
Ishelp bool `protobuf:"varint,14,opt,name=ishelp,proto3" json:"ishelp"` //是否是助战英雄
Isboos int32 `protobuf:"varint,15,opt,name=isboos,proto3" json:"isboos"` //是否是boos
Monsterid int32 `protobuf:"varint,16,opt,name=monsterid,proto3" json:"monsterid"` //怪物id
Currhp int32 `protobuf:"varint,17,opt,name=currhp,proto3" json:"currhp"` //当前血量
}
func (x *BattleRole) Reset() {
*x = BattleRole{}
if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *BattleRole) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*BattleRole) ProtoMessage() {}
func (x *BattleRole) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use BattleRole.ProtoReflect.Descriptor instead.
func (*BattleRole) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{1}
}
func (x *BattleRole) GetTid() int32 {
if x != nil {
return x.Tid
}
return 0
}
func (x *BattleRole) GetOid() string {
if x != nil {
return x.Oid
}
return ""
}
func (x *BattleRole) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *BattleRole) GetHeroID() string {
if x != nil {
return x.HeroID
}
return ""
}
func (x *BattleRole) GetStar() int32 {
if x != nil {
return x.Star
}
return 0
}
func (x *BattleRole) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
func (x *BattleRole) GetCaptainSkill() int32 {
if x != nil {
return x.CaptainSkill
}
return 0
}
func (x *BattleRole) GetMainSuitSkill() int32 {
if x != nil {
return x.MainSuitSkill
}
return 0
}
func (x *BattleRole) GetSubSuitSkill() int32 {
if x != nil {
return x.SubSuitSkill
}
return 0
}
func (x *BattleRole) GetNormalSkill() []*SkillData {
if x != nil {
return x.NormalSkill
}
return nil
}
func (x *BattleRole) GetEquipSkill() []*SkillData {
if x != nil {
return x.EquipSkill
}
return nil
}
func (x *BattleRole) GetBattleBeforeSkill() []*DySkillData {
if x != nil {
return x.BattleBeforeSkill
}
return nil
}
func (x *BattleRole) GetProperty() map[int32]int32 {
if x != nil {
return x.Property
}
return nil
}
func (x *BattleRole) GetIshelp() bool {
if x != nil {
return x.Ishelp
}
return false
}
func (x *BattleRole) GetIsboos() int32 {
if x != nil {
return x.Isboos
}
return 0
}
func (x *BattleRole) GetMonsterid() int32 {
if x != nil {
return x.Monsterid
}
return 0
}
func (x *BattleRole) GetCurrhp() int32 {
if x != nil {
return x.Currhp
}
return 0
}
//战斗阵型信息
type DBBattleFormt struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
Team []*BattleRole `protobuf:"bytes,2,rep,name=team,proto3" json:"team"` //自己的战队
Systeam []*BattleRole `protobuf:"bytes,3,rep,name=systeam,proto3" json:"systeam"` //系统辅助战队
Backupteam []*BattleRole `protobuf:"bytes,4,rep,name=backupteam,proto3" json:"backupteam"` //后援战队
}
func (x *DBBattleFormt) Reset() {
*x = DBBattleFormt{}
if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBBattleFormt) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBBattleFormt) ProtoMessage() {}
func (x *DBBattleFormt) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead.
func (*DBBattleFormt) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{2}
}
func (x *DBBattleFormt) GetLeadpos() int32 {
if x != nil {
return x.Leadpos
}
return 0
}
func (x *DBBattleFormt) GetTeam() []*BattleRole {
if x != nil {
return x.Team
}
return nil
}
func (x *DBBattleFormt) GetSysteam() []*BattleRole {
if x != nil {
return x.Systeam
}
return nil
}
func (x *DBBattleFormt) GetBackupteam() []*BattleRole {
if x != nil {
return x.Backupteam
}
return nil
}
//战斗记录
type DBBattleRecord struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id"` //战斗记录id
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
Btype BattleType `protobuf:"varint,3,opt,name=btype,proto3,enum=BattleType" json:"btype"` //战斗类型
Ptype PlayType `protobuf:"varint,4,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
Plevel string `protobuf:"bytes,5,opt,name=plevel,proto3" json:"plevel"` //玩法关卡
State BBattleState `protobuf:"varint,6,opt,name=state,proto3,enum=BBattleState" json:"state"` //战斗状态
RedCompId string `protobuf:"bytes,7,opt,name=redCompId,proto3" json:"redCompId"` //红方阵营id
Redflist []*DBBattleFormt `protobuf:"bytes,8,rep,name=redflist,proto3" json:"redflist"` //红方阵型列表
BlueCompId string `protobuf:"bytes,9,opt,name=blueCompId,proto3" json:"blueCompId"` //蓝方阵营id
Buleflist []*DBBattleFormt `protobuf:"bytes,10,rep,name=buleflist,proto3" json:"buleflist"` //红方阵型列表
Roundresult []DBBattleComp `protobuf:"varint,11,rep,packed,name=roundresult,proto3,enum=DBBattleComp" json:"roundresult"` //战斗场次结果
Result DBBattleComp `protobuf:"varint,12,opt,name=result,proto3,enum=DBBattleComp" json:"result"` //最终结果
Tasks []int32 `protobuf:"varint,13,rep,packed,name=tasks,proto3" json:"tasks"` //任务列表
}
func (x *DBBattleRecord) Reset() {
*x = DBBattleRecord{}
if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBBattleRecord) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBBattleRecord) ProtoMessage() {}
func (x *DBBattleRecord) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead.
func (*DBBattleRecord) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{3}
}
func (x *DBBattleRecord) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DBBattleRecord) GetTitle() string {
if x != nil {
return x.Title
}
return ""
}
func (x *DBBattleRecord) GetBtype() BattleType {
if x != nil {
return x.Btype
}
return BattleType_nil
}
func (x *DBBattleRecord) GetPtype() PlayType {
if x != nil {
return x.Ptype
}
return PlayType_null
}
func (x *DBBattleRecord) GetPlevel() string {
if x != nil {
return x.Plevel
}
return ""
}
func (x *DBBattleRecord) GetState() BBattleState {
if x != nil {
return x.State
}
return BBattleState_in
}
func (x *DBBattleRecord) GetRedCompId() string {
if x != nil {
return x.RedCompId
}
return ""
}
func (x *DBBattleRecord) GetRedflist() []*DBBattleFormt {
if x != nil {
return x.Redflist
}
return nil
}
func (x *DBBattleRecord) GetBlueCompId() string {
if x != nil {
return x.BlueCompId
}
return ""
}
func (x *DBBattleRecord) GetBuleflist() []*DBBattleFormt {
if x != nil {
return x.Buleflist
}
return nil
}
func (x *DBBattleRecord) GetRoundresult() []DBBattleComp {
if x != nil {
return x.Roundresult
}
return nil
}
func (x *DBBattleRecord) GetResult() DBBattleComp {
if x != nil {
return x.Result
}
return DBBattleComp_draw
}
func (x *DBBattleRecord) GetTasks() []int32 {
if x != nil {
return x.Tasks
}
return nil
}
var File_battle_battle_db_proto protoreflect.FileDescriptor
var file_battle_battle_db_proto_rawDesc = []byte{
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}
var (
file_battle_battle_db_proto_rawDescOnce sync.Once
file_battle_battle_db_proto_rawDescData = file_battle_battle_db_proto_rawDesc
)
func file_battle_battle_db_proto_rawDescGZIP() []byte {
file_battle_battle_db_proto_rawDescOnce.Do(func() {
file_battle_battle_db_proto_rawDescData = protoimpl.X.CompressGZIP(file_battle_battle_db_proto_rawDescData)
})
return file_battle_battle_db_proto_rawDescData
}
var file_battle_battle_db_proto_enumTypes = make([]protoimpl.EnumInfo, 4)
var file_battle_battle_db_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_battle_battle_db_proto_goTypes = []interface{}{
(BattleType)(0), // 0: BattleType
(PlayType)(0), // 1: PlayType
(BBattleState)(0), // 2: BBattleState
(DBBattleComp)(0), // 3: DBBattleComp
(*DySkillData)(nil), // 4: DySkillData
(*BattleRole)(nil), // 5: BattleRole
(*DBBattleFormt)(nil), // 6: DBBattleFormt
(*DBBattleRecord)(nil), // 7: DBBattleRecord
nil, // 8: BattleRole.PropertyEntry
(*SkillData)(nil), // 9: SkillData
}
var file_battle_battle_db_proto_depIdxs = []int32{
9, // 0: BattleRole.normalSkill:type_name -> SkillData
9, // 1: BattleRole.equipSkill:type_name -> SkillData
4, // 2: BattleRole.battleBeforeSkill:type_name -> DySkillData
8, // 3: BattleRole.property:type_name -> BattleRole.PropertyEntry
5, // 4: DBBattleFormt.team:type_name -> BattleRole
5, // 5: DBBattleFormt.systeam:type_name -> BattleRole
5, // 6: DBBattleFormt.backupteam:type_name -> BattleRole
0, // 7: DBBattleRecord.btype:type_name -> BattleType
1, // 8: DBBattleRecord.ptype:type_name -> PlayType
2, // 9: DBBattleRecord.state:type_name -> BBattleState
6, // 10: DBBattleRecord.redflist:type_name -> DBBattleFormt
6, // 11: DBBattleRecord.buleflist:type_name -> DBBattleFormt
3, // 12: DBBattleRecord.roundresult:type_name -> DBBattleComp
3, // 13: DBBattleRecord.result:type_name -> DBBattleComp
14, // [14:14] is the sub-list for method output_type
14, // [14:14] is the sub-list for method input_type
14, // [14:14] is the sub-list for extension type_name
14, // [14:14] is the sub-list for extension extendee
0, // [0:14] is the sub-list for field type_name
}
func init() { file_battle_battle_db_proto_init() }
func file_battle_battle_db_proto_init() {
if File_battle_battle_db_proto != nil {
return
}
file_comm_proto_init()
if !protoimpl.UnsafeEnabled {
file_battle_battle_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DySkillData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_battle_battle_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleRole); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_battle_battle_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleFormt); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_battle_battle_db_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleRecord); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_battle_battle_db_proto_rawDesc,
NumEnums: 4,
NumMessages: 5,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_battle_battle_db_proto_goTypes,
DependencyIndexes: file_battle_battle_db_proto_depIdxs,
EnumInfos: file_battle_battle_db_proto_enumTypes,
MessageInfos: file_battle_battle_db_proto_msgTypes,
}.Build()
File_battle_battle_db_proto = out.File
file_battle_battle_db_proto_rawDesc = nil
file_battle_battle_db_proto_goTypes = nil
file_battle_battle_db_proto_depIdxs = nil
}