go_dreamfactory/modules/stonehenge/module.go

89 lines
2.4 KiB
Go

package stonehenge
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
const moduleName = "石阵秘境"
func NewModule() core.IModule {
m := new(Stonehenge)
return m
}
type Stonehenge struct {
modules.ModuleBase
service base.IRPCXService
battle comm.IBattle
api_comp *apiComp
configure *configureComp
modelStonehenge *MStonehenge
modelStonehengeBook *ModelStonehengeBook
}
//模块名
func (this *Stonehenge) GetType() core.M_Modules {
return comm.ModuleStone
}
//模块初始化接口 注册用户创建角色事件
func (this *Stonehenge) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service.(base.IRPCXService)
return
}
func (this *Stonehenge) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
return
}
this.battle = module.(comm.IBattle)
this.service.RegisterFunctionName(string(comm.Rpc_ModuleStoneBossSettlement), this.Rpc_ModuleStoneBossSettlement)
return
}
//装备组件
func (this *Stonehenge) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelStonehenge = this.RegisterComp(new(MStonehenge)).(*MStonehenge)
this.modelStonehengeBook = this.RegisterComp(new(ModelStonehengeBook)).(*ModelStonehengeBook)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 工会Boos战结算通知
func (this *Stonehenge) Rpc_ModuleStoneBossSettlement(ctx context.Context, args *pb.EmptyReq, reply *pb.EmptyResp) (err error) {
this.Debug("Rpc_ModuleStoneBossSettlement 石阵秘境Boos结算通知 !")
this.modelStonehenge.reLoadStoneBoos()
return
}
// gm 加事件
func (this *Stonehenge) GmAddStoneEvent(uid string, eventid int32) {
if stone, err := this.modelStonehenge.GetStonehengeData(uid); err == nil {
if stone.Rooms != nil {
stone.Rooms.Eventid[eventid] = false
update := make(map[string]interface{})
this.modelStonehenge.AddNewEvent([]int32{eventid}, stone)
update["rooms"] = stone.Rooms
this.modelStonehenge.ChangeStonehengeData(uid, update)
}
return
}
return
}