go_dreamfactory/modules/stonehenge/api_getlist.go
2023-08-17 17:32:05 +08:00

89 lines
2.7 KiB
Go

package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"go_dreamfactory/utils"
)
//参数校验
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.StonehengeGetListReq) (errdata *pb.ErrorData) {
return
}
func (this *apiComp) GetList(session comm.IUserSession, req *pb.StonehengeGetListReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
err error
)
if errdata = this.GetListCheck(session, req); errdata != nil {
return
}
if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.String(),
Message: err.Error(),
}
return
}
// 校验赛季是否结束
if configure.Now().Unix() >= stone.Etime {
update := make(map[string]interface{})
stone.StageID = 0
update["stageID"] = stone.StageID
stone.CurRoomIndes = 0
update["curRoomIndes"] = stone.CurRoomIndes
stone.Rooms = &pb.RoomData{}
update["rooms"] = stone.Rooms
stone.Reward = make(map[int32]bool)
update["reward"] = stone.Reward
stone.Webuff = make([]int32, 0)
update["webuff"] = stone.Webuff
stone.Enemybuff = make([]int32, 0)
update["enemybuff"] = stone.Enemybuff
stone.Userbuff = make(map[int32]int32)
update["userbuff"] = stone.Userbuff
stone.Hero = make(map[string]*pb.BattleRole)
update["hero"] = stone.Hero
stone.Addweight = make(map[int32]int32, 0)
update["addweight"] = stone.Addweight
stone.Etime = utils.WeekIntervalTime()
update["etime"] = stone.Etime
stone.Integral = 0
update["integral"] = stone.Integral
stone.Weeklyreward = make(map[int32]bool)
update["weeklyreward"] = stone.Weeklyreward
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
}
if len(stone.Webuff) == 0 || len(stone.Enemybuff) == 0 {
if stage := this.module.modelStonehenge.GetStoneBoosData(stone.StageID); stage != nil {
for _, v := range stage.Mainebuff { // 我方环境buff
if buff, err := this.module.configure.GetStoneBuffDataById(v); err == nil {
stone.Webuff = append(stone.Webuff, buff.BuffId)
}
}
for _, v := range stage.Enemybuff { // 敌方环境buff
if buff, err := this.module.configure.GetStoneBuffDataById(v); err == nil {
stone.Enemybuff = append(stone.Enemybuff, buff.BuffId)
}
}
update := make(map[string]interface{}, 0)
update["webuff"] = stone.Webuff
update["enemybuff"] = stone.Enemybuff
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
}
}
session.SendMsg(string(this.module.GetType()), "getlist", &pb.StonehengeGetListResp{
Data: stone,
Boss: &pb.DBStoneBoss{
Bossstage: this.module.modelStonehenge.GetAllStoneBoosData(),
},
})
return
}