go_dreamfactory/modules/stonehenge/api_finish.go

118 lines
3.8 KiB
Go

package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) {
return
}
// 结算房间
func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
err error
curintegral int32
atno []*pb.UserAtno
reward []*pb.UserAtno
)
update = make(map[string]interface{})
if errdata = this.FinishCheck(session, req); errdata != nil {
return
}
if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.String(),
Message: err.Error(),
}
return
}
// 校验是否是通关
if stone.Rooms.Complete {
if conf := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes+1); conf == nil {
stone.Reward[stone.StageID] = true
update["reward"] = stone.Reward // 设置关卡通关状态
if conf := this.module.configure.GetStageConfByStageid(stone.StageID, 1); conf != nil {
if len(conf.FirstReward) > 0 { // 完成关卡 发放当前关奖励
if errdata, reward = this.module.DispenseAtno(session, conf.FirstReward, true); errdata != nil {
return
}
atno = append(atno, reward...)
}
}
}
if conf := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes); conf != nil {
stone.Integral += conf.WeeklyPoint // 发放积分 和奖励
update["integral"] = stone.Integral
curintegral = conf.WeeklyPoint
// 再发天赋奖励
if errdata, atno = this.module.DispenseAtno(session, []*cfg.Gameatn{conf.TalentItem}, true); errdata != nil {
return
}
}
} else { // 没有通关也不要紧 发前面关卡奖励
if stone.CurRoomIndes > 1 {
if conf := this.module.configure.GetStageConfByStageid(stone.StageID, 1); conf != nil {
if len(conf.FirstReward) > 0 { // 完成关卡 发放当前关奖励
if errdata, reward = this.module.DispenseAtno(session, conf.FirstReward, true); errdata != nil {
return
}
atno = append(atno, reward...)
}
}
if conf := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes-1); conf != nil {
stone.Integral += conf.WeeklyPoint // 发放积分 和奖励
update["integral"] = stone.Integral
curintegral = conf.WeeklyPoint
// 再发天赋奖励
if errdata, atno = this.module.DispenseAtno(session, []*cfg.Gameatn{conf.TalentItem}, true); errdata != nil {
return
}
}
}
}
stone.StageID = 0
update["stageID"] = stone.StageID
stone.CurRoomIndes = 0
update["curRoomIndes"] = stone.CurRoomIndes
stone.Rooms = nil
update["rooms"] = stone.Rooms
stone.Webuff = make([]int32, 0)
update["webuff"] = stone.Webuff
stone.Enemybuff = make([]int32, 0)
update["enemybuff"] = stone.Enemybuff
stone.Userbuff = make(map[int32]int32)
update["userbuff"] = stone.Userbuff
stone.Hero = make(map[string]*pb.BattleRole)
update["hero"] = stone.Hero
stone.Addweight = make(map[int32]int32, 0)
update["addweight"] = stone.Addweight
// 清除指定类型道具 item,10000036 该货币在关卡结算时,清空
this.module.ModuleItems.CleanItemById(session, "10000036") // 策划强烈要求这样写
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "finish", &pb.StonehengeFinishResp{
Data: stone,
Curintegral: curintegral,
Reward: atno,
})
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "StonehengeFinishReq", atno)
})
return
}