130 lines
3.1 KiB
Go
130 lines
3.1 KiB
Go
package questionnaire
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_askall = "game_askall.json"
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game_asklibrary = "game_asklibrary.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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module *Questionnaire
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lock sync.RWMutex
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groupAsk map[int32][]*cfg.GameAskLibraryData //key 条件ID
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Questionnaire)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_askall: cfg.NewGameAskAll,
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})
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configure.RegisterConfigure(game_asklibrary, cfg.NewGameAskLibrary, this.updateconfigure)
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return
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}
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// 更新任务配置表
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func (this *configureComp) updateconfigure() {
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var (
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v interface{}
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conf *cfg.GameAskLibrary
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ok bool
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err error
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)
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if v, err = this.GetConfigure(game_asklibrary); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameAskLibrary); !ok {
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this.module.Error("日常任务配置异常!")
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return
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}
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groupTasksConf := make(map[int32][]*cfg.GameAskLibraryData)
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for _, v := range conf.GetDataList() {
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if _, ok := groupTasksConf[v.ExaminationGroup]; !ok {
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groupTasksConf[v.ExaminationGroup] = make([]*cfg.GameAskLibraryData, 0)
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}
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groupTasksConf[v.ExaminationGroup] = append(groupTasksConf[v.ExaminationGroup], v)
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}
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this.lock.Lock()
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this.groupAsk = groupTasksConf
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this.lock.Unlock()
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}
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// 获取装备配置数据
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func (this *configureComp) getAskAllData(id int32) (configure *cfg.GameAskAllData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_askall); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameAskAll).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_askall, id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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// 获取装备配置数据
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func (this *configureComp) getGameAskLibraryDataById(id int32) (configure *cfg.GameAskLibraryData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_asklibrary); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameAskLibrary).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_asklibrary, id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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// 随机任务
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func (this *configureComp) getGameAskLibraryData(group, num int32) (results []*cfg.GameAskLibraryData, err error) {
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var (
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asks []*cfg.GameAskLibraryData
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rands []int
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ok bool
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)
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this.lock.RLock()
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asks, ok = this.groupAsk[group]
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this.lock.RUnlock()
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if !ok {
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err = fmt.Errorf("no found group:%d", group)
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return
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}
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if num > int32(len(asks)) {
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num = int32(len(asks))
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}
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results = make([]*cfg.GameAskLibraryData, 0)
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rands = comm.RandShuffle(len(asks))
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for i := 0; i < int(num); i++ {
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results = append(results, asks[rands[i]])
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}
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return
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}
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