go_dreamfactory/modules/pvp/api_into.go
2023-06-06 13:55:33 +08:00

45 lines
1.3 KiB
Go

package pvp
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) IntoCheck(session comm.IUserSession, req *pb.PvpIntoReq) (errdata *pb.ErrorData) {
return
}
///设置战斗阵型
func (this *apiComp) Into(session comm.IUserSession, req *pb.PvpIntoReq) (errdata *pb.ErrorData) {
var (
battle *BattleItem
resp *pb.BattleGetInfoResp = &pb.BattleGetInfoResp{}
ok bool
)
if errdata = this.IntoCheck(session, req); errdata != nil {
return
}
this.module.lock.RLock()
battle, ok = this.module.battles[req.Battleid]
this.module.lock.RUnlock()
if ok {
if errdata, resp = this.module.battle.GetBattleInfo(&pb.BattleGetInfoReq{
Battleid: req.Battleid,
}); errdata != nil {
return
}
}
battle.lock.Lock()
if session.GetUserId() == battle.Red.Uid {
battle.RedOffline = false
battle.RedSession.SetSession(session.GetIP(), session.GetSessionId(), session.GetServiecTag(), session.GetGatewayServiceId(), session.GetUserId())
} else {
battle.BlueOffline = false
battle.BlueSession.SetSession(session.GetIP(), session.GetSessionId(), session.GetServiecTag(), session.GetGatewayServiceId(), session.GetUserId())
}
battle.lock.Unlock()
session.SendMsg(string(this.module.GetType()), "into", &pb.PvpIntoResp{Battleid: req.Battleid, Info: resp.Info})
return
}