261 lines
7.1 KiB
Go
261 lines
7.1 KiB
Go
package parkour
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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const (
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game_bukashiai = "game_bukashiai.json"
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game_buzkashiopen = "game_buzkashiopen.json"
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game_buzkashigrade = "game_buzkashigrade.json"
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game_buzkashiqtelv = "game_buzkashiqtelv.json"
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game_buzkashimount = "game_buzkashimount.json"
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game_buzkashireward = "game_buzkashireward.json"
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game_buzkashilv = "game_buzkashilv.json" //评级表
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game_qualifying = "game_qualifying.json" //段位
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game_dragonweeklyreward = "game_dragonweeklyreward.json" //周长
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)
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// /背包配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Parkour
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}
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// 组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Parkour)
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this.LoadConfigure(game_bukashiai, cfg.NewGameBukashiAi)
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this.LoadConfigure(game_buzkashiopen, cfg.NewGameBuzkashiOpen)
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this.LoadConfigure(game_buzkashigrade, cfg.NewGameBuzkashiGrade)
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this.LoadConfigure(game_buzkashilv, cfg.NewGameBuzkashiLv)
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this.LoadConfigure(game_buzkashiqtelv, cfg.NewGameBuzkashiQteLv)
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this.LoadConfigure(game_buzkashimount, cfg.NewGameBuzkashiMount)
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this.LoadConfigure(game_qualifying, cfg.NewGameQualifying)
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this.LoadConfigure(game_dragonweeklyreward, cfg.NewGameDragonWeeklyreward)
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return
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}
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// 查询开启表
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func (this *configureComp) isopen() (open bool) {
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var (
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v interface{}
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config *cfg.GameBuzkashiOpen
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currtime string = configure.Now().Format("15:04")
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err error
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ok bool
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)
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if v, err = this.GetConfigure(game_buzkashiopen); err != nil {
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this.module.Errorln(err)
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return
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} else {
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if config, ok = v.(*cfg.GameBuzkashiOpen); !ok {
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err = fmt.Errorf("config type err:%T", v)
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return
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} else {
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for _, v := range config.GetDataList() {
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if currtime >= fmt.Sprintf("%d:%d", v.Shtime, v.Smtime) && currtime < fmt.Sprintf("%d:%d", v.Ehtime, v.Emtime) {
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open = true
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return
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}
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}
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}
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}
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return
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}
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func (this *configureComp) getGameBuzkashiGrades() (confs []*cfg.GameBuzkashiGradeData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_buzkashigrade); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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confs = v.(*cfg.GameBuzkashiGrade).GetDataList()
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}
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return
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}
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func (this *configureComp) getGameBuzkashiGrade(distance int32) (configure *cfg.GameBuzkashiGradeData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_buzkashigrade); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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for _, v := range v.(*cfg.GameBuzkashiGrade).GetDataList() {
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if distance < int32(v.Distance) {
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configure = v
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashigrade, distance)
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this.module.Errorln(err)
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}
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return
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}
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func (this *configureComp) getGameBuzkashiQteLvs() (confs []*cfg.GameBuzkashiQteLvData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_buzkashiqtelv); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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confs = v.(*cfg.GameBuzkashiQteLv).GetDataList()
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}
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return
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}
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func (this *configureComp) getGameBuzkashiQteLv(time float32) (configure *cfg.GameBuzkashiQteLvData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_buzkashiqtelv); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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for _, v := range v.(*cfg.GameBuzkashiQteLv).GetDataList() {
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if time <= v.Time {
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configure = v
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashiqtelv, time)
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this.module.Errorln(err)
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}
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return
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}
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func (this *configureComp) getgameBukashiAiData(id int32) (conf *cfg.GameBukashiAiData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_bukashiai); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if conf, ok = v.(*cfg.GameBukashiAi).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashiqtelv, id)
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this.module.Errorln(err)
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return
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}
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}
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return
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}
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func (this *configureComp) getgameBukashiAiDataByDan(btype, dan int32) (conf *cfg.GameBukashiAiData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_bukashiai); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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for _, v := range v.(*cfg.GameBukashiAi).GetDataList() {
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if v.MatchType == btype && v.QualifyingType == dan {
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conf = v
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_buzkashiqtelv, fmt.Sprintf("%d:%d", btype, dan))
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this.module.Errorln(err)
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}
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return
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}
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//查询积分段位信息
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func (this *configureComp) getGameBuzkashiLv(scores int32) (conf *cfg.GameBuzkashiLvData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_buzkashilv); err != nil {
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this.module.Errorln(err)
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} else {
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for i, v := range v.(*cfg.GameBuzkashiLv).GetDataList() {
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if i == 0 && scores < v.Value {
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conf = v
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return
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}
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if scores >= v.Value {
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conf = v
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}
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}
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}
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return
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}
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//查询积分段位信息
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func (this *configureComp) getActiveRewardById(lv int32) (result *cfg.GameQualifyingData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_qualifying); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameQualifying).GetDataMap()[lv]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_qualifying, lv)
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this.module.Errorln(err)
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}
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}
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return
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}
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//查询积分段位信息
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func (this *configureComp) getActiveRewardByS(score int32) (conf *cfg.GameQualifyingData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_qualifying); err != nil {
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this.module.Errorln(err)
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} else {
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for _, conf = range v.(*cfg.GameQualifying).GetDataList() {
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if score >= conf.ScoreLow && score <= conf.ScoreUp {
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_qualifying, score)
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this.module.Errorln(err)
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}
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return
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}
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//查询积分段位信息
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func (this *configureComp) getGameDragonWeeklyrewards() (confs []*cfg.GameDragonWeeklyrewardData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_dragonweeklyreward); err != nil {
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this.module.Errorln(err)
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} else {
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confs = v.(*cfg.GameDragonWeeklyreward).GetDataList()
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}
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return
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}
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//查询积分段位信息
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func (this *configureComp) getGameDragonWeeklyreward(id int32) (result *cfg.GameDragonWeeklyrewardData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_dragonweeklyreward); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameDragonWeeklyreward).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_dragonweeklyreward, id)
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this.module.Errorln(err)
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}
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}
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return
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}
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