go_dreamfactory/modules/parkour/api_qte.go
2023-10-18 18:37:51 +08:00

49 lines
1.1 KiB
Go

package parkour
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) QTECheck(session comm.IUserSession, req *pb.ParkourQTEReq) (errdata *pb.ErrorData) {
return
}
///匹配请求
func (this *apiComp) QTE(session comm.IUserSession, req *pb.ParkourQTEReq) (errdata *pb.ErrorData) {
var (
conf *cfg.GameBuzkashiQteLvData
err error
ok bool
)
if errdata = this.QTECheck(session, req); errdata != nil {
return
}
if conf, err = this.module.configure.getGameBuzkashiQteLv(req.Time); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
this.module.lock.RLock()
_, ok = this.module.battles[req.Battleid]
this.module.lock.RUnlock()
if ok {
go this.module.qte(req.Battleid, session.GetUserId(), req.Time, conf)
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
session.SendMsg(string(this.module.GetType()), "shot", &pb.ParkourShotResp{})
return
}