213 lines
5.5 KiB
Go
213 lines
5.5 KiB
Go
package island
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/lego/core"
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)
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const (
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game_puggsyevent = "game_puggsyevent.json"
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game_puggsyskill = "game_puggsyskill.json"
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game_puggsyfight = "game_puggsyfight.json"
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game_puggsyscore = "game_puggsyscore.json"
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game_passcheck = "game_passcheck.json"
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game_puggsystar = "game_puggsystar.json"
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game_puggsyrecruit = "game_puggsyrecruit.json"
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)
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// /背包配置管理组件
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type ConfigureComp struct {
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modules.MCompConfigure
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module *IsLand
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}
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// 组件初始化接口
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func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*IsLand)
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err = this.LoadConfigure(game_puggsyevent, cfg.NewGamePuggsyEvent)
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err = this.LoadConfigure(game_puggsyskill, cfg.NewGamePuggsySkill)
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err = this.LoadConfigure(game_puggsyfight, cfg.NewGamePuggsyFight)
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err = this.LoadConfigure(game_puggsyscore, cfg.NewGamePuggsyScore)
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err = this.LoadConfigure(game_passcheck, cfg.NewGamePassCheck)
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err = this.LoadConfigure(game_puggsystar, cfg.NewGamePuggsyStar)
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err = this.LoadConfigure(game_puggsyrecruit, cfg.NewGamePuggsyRecruit)
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return
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}
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//关卡
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func (this *ConfigureComp) getGamePuggsyEventData(id int32) (configure *cfg.GamePuggsyEventData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_puggsyevent); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GamePuggsyEvent).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found Material:%d configure", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//战斗表
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func (this *ConfigureComp) getGamePuggsyFightData(id int32) (configure *cfg.GamePuggsyFightData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_puggsyfight); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GamePuggsyFight).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found Material:%d configure", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//技能节点
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func (this *ConfigureComp) getGamePuggsySkillData(id int32) (configure *cfg.GamePuggsySkillData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_puggsyskill); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GamePuggsySkill).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found Material:%d configure", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//技能节点
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func (this *ConfigureComp) getGamePuggsySkilllvData(nid, lv int32) (conf *cfg.GamePuggsySkillData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_puggsyskill); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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for _, v := range v.(*cfg.GamePuggsySkill).GetDataList() {
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if v.NodeId == nid && v.Lv == lv {
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conf = v
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return
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}
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}
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}
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return
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}
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// 获取伤害对应的评分组
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func (this *ConfigureComp) getGamePuggsyScoreData(harm int32) (results *cfg.GamePuggsyScoreData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_puggsyscore); err != nil {
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return
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} else {
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for _, v := range v.(*cfg.GamePuggsyScore).GetDataList() {
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if harm >= v.RankLow && (harm <= v.RankUp || v.RankUp == -1) {
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results = v
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyscore, fmt.Sprintf(" harm%d", harm))
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this.module.Errorf("err:%v", err)
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}
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return
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}
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// 获取伤害对应的评分组
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func (this *ConfigureComp) getGamePuggsyScoreDatas(min, max int32) (confs []*cfg.GamePuggsyScoreData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_puggsyscore); err != nil {
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return
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} else {
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for _, v := range v.(*cfg.GamePuggsyScore).GetDataList() {
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if v.RankUp > min && v.RankUp <= max {
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confs = append(confs, v)
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyscore, fmt.Sprintf("%d-%d", min, max))
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this.module.Errorf("err:%v", err)
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}
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return
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}
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// 获取伤害对应的评分组
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func (this *ConfigureComp) getGamePassCheckTaskData() (confs []*cfg.GamePassCheckTaskData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_passcheck); err != nil {
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return
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} else {
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for _, v := range v.(*cfg.GamePassCheckTask).GetDataList() {
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if v.PasscheckType == 5 {
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confs = append(confs, v)
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}
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}
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}
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return
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}
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// 获取伤害对应的评分组
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func (this *ConfigureComp) getGamePuggsyStarData(id int32) (conf *cfg.GamePuggsyStarData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_puggsystar); err != nil {
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return
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} else {
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if conf, ok = v.(*cfg.GamePuggsyStar).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found Material:%d configure", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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// 获取伤害对应的评分组
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func (this *ConfigureComp) getGamePuggsyRecruit(id int32) (conf *cfg.GamePuggsyRecruitData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_puggsyrecruit); err != nil {
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return
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} else {
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if conf, ok = v.(*cfg.GamePuggsyRecruit).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyrecruit, id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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