go_dreamfactory/modules/entertainment/api_masterstart.go

53 lines
1.4 KiB
Go

package entertainment
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) MasterStartCheck(session comm.IUserSession, req *pb.EntertainMasterStartReq) (errdata *pb.ErrorData) {
if req.Roomid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
// 房主开始游戏
func (this *apiComp) MasterStart(session comm.IUserSession, req *pb.EntertainMasterStartReq) (errdata *pb.ErrorData) {
var (
err error
room *Room
)
if errdata = this.MasterStartCheck(session, req); err != nil {
return
}
if room, err = this.module.gameMgr.GetRoomInfo(req.Roomid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
} else {
if room.rd2 { // 玩家2 准备了 那么你也可以开始准备了
if errdata = this.module.gameMgr.RoomDistribute(req.Roomid, session, "ready", req); errdata != nil {
return
}
} else { // 玩家2 还没准备不能开始
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainPlayerNoReady,
Title: pb.ErrorCode_EntertainPlayerNoReady.ToString(),
Message: err.Error(),
}
}
}
// 操作消息返回
session.SendMsg(string(this.module.GetType()), "masterstart", &pb.EntertainMasterStartResp{})
return
}