go_dreamfactory/modules/activity/api_getreward.go

105 lines
2.9 KiB
Go

package activity
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.ActivityGetRewardReq) (errdata *pb.ErrorData) {
if req.Oid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) GetReward(session comm.IUserSession, req *pb.ActivityGetRewardReq) (errdata *pb.ErrorData) {
if errdata = this.GetRewardCheck(session, req); errdata != nil {
return
}
var (
activity *pb.DBHuodong // 活动详细信息
err error
reward []*cfg.Gameatn
atno []*pb.UserAtno
)
//key := fmt.Sprintf("%s-%s", session.GetUserId(), req.Oid)
data, err := this.module.modelhdData.getHddataByOid(session.GetUserId(), req.Oid)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
}
return
}
if activity, err = this.module.modelhdList.getHdListByHdId(req.Oid); err == nil {
curTime := configure.Now().Unix()
if activity.Stime > curTime || curTime > activity.Etime { //不在活动时间范围内
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityNotIntime,
Title: pb.ErrorCode_ActivityNotIntime.ToString(),
}
return
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityInvalid, // 找不到活动数据
Title: pb.ErrorCode_ActivityInvalid.ToString(),
Message: fmt.Sprintf("not found activity oid:%s", req.Oid),
}
return
}
if data.Val < req.Val { //没达到领奖条件
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityCantReward,
Title: pb.ErrorCode_ActivityCantReward.ToString(),
}
return
}
if data.Gotarr != nil {
if _, ok := data.Gotarr[req.Val]; ok { // 重复领奖
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityRepatReward,
Title: pb.ErrorCode_ActivityRepatReward.ToString(),
}
return
}
}
for range activity.Data.Prize {
if len(activity.Data.Prize) > int(req.Val) {
for _, v2 := range activity.Data.Prize[req.Val].Prize {
reward = append(reward, &cfg.Gameatn{
A: v2.A,
T: v2.T,
N: v2.N,
})
}
if errdata, atno = this.module.DispenseAtno(session, reward, true); errdata != nil {
return
}
break
}
}
data.Gotarr[req.Val] = 1
update := make(map[string]interface{})
update["gotarr"] = data.Gotarr
this.module.modelhdData.ModifyActivityList(session.GetUserId(), data.Id, update)
session.SendMsg(string(this.module.GetType()), "getreward", &pb.ActivityGetRewardResp{
Data: data,
Atno: atno,
})
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "ActivityGetRewardReq", reward)
})
return
}