go_dreamfactory/sys/configure/structs/Game.UiGameLatticeData.go

87 lines
3.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameUiGameLatticeData struct {
Latticekey int32
Layers int32
Bornpos int32
Chestspos []int32
Outpos int32
Chestsward []*Gameatn
Openward []*Gameatn
}
const TypeId_GameUiGameLatticeData = -164420354
func (*GameUiGameLatticeData) GetTypeId() int32 {
return -164420354
}
func (_v *GameUiGameLatticeData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["latticekey"].(float64); !_ok_ { err = errors.New("latticekey error"); return }; _v.Latticekey = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layers"].(float64); !_ok_ { err = errors.New("layers error"); return }; _v.Layers = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bornpos"].(float64); !_ok_ { err = errors.New("bornpos error"); return }; _v.Bornpos = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["chestspos"].([]interface{}); !_ok_ { err = errors.New("chestspos error"); return }
_v.Chestspos = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Chestspos = append(_v.Chestspos, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["outpos"].(float64); !_ok_ { err = errors.New("outpos error"); return }; _v.Outpos = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["chestsward"].([]interface{}); !_ok_ { err = errors.New("chestsward error"); return }
_v.Chestsward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Chestsward = append(_v.Chestsward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["openward"].([]interface{}); !_ok_ { err = errors.New("openward error"); return }
_v.Openward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Openward = append(_v.Openward, _list_v_)
}
}
return
}
func DeserializeGameUiGameLatticeData(_buf map[string]interface{}) (*GameUiGameLatticeData, error) {
v := &GameUiGameLatticeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}