go_dreamfactory/sys/configure/structs/Game.SweepData.go
2024-01-12 18:35:45 +08:00

74 lines
3.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSweepData struct {
Id int32
Group int32
Low int32
Up int32
WinCost []*Gameatn
LoseCost []*Gameatn
Desc string
}
const TypeId_GameSweepData = -611450438
func (*GameSweepData) GetTypeId() int32 {
return -611450438
}
func (_v *GameSweepData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Group"].(float64); !_ok_ { err = errors.New("Group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Low"].(float64); !_ok_ { err = errors.New("Low error"); return }; _v.Low = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Up"].(float64); !_ok_ { err = errors.New("Up error"); return }; _v.Up = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["WinCost"].([]interface{}); !_ok_ { err = errors.New("WinCost error"); return }
_v.WinCost = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.WinCost = append(_v.WinCost, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["LoseCost"].([]interface{}); !_ok_ { err = errors.New("LoseCost error"); return }
_v.LoseCost = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.LoseCost = append(_v.LoseCost, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameSweepData(_buf map[string]interface{}) (*GameSweepData, error) {
v := &GameSweepData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}