go_dreamfactory/sys/configure/structs/Game.SmithyModelPoolData.go
2023-03-09 10:22:12 +08:00

40 lines
1.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyModelPoolData struct {
Id int32
CustomerType int32
HeroId int32
}
const TypeId_GameSmithyModelPoolData = 586838781
func (*GameSmithyModelPoolData) GetTypeId() int32 {
return 586838781
}
func (_v *GameSmithyModelPoolData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["customer_type"].(float64); !_ok_ { err = errors.New("customer_type error"); return }; _v.CustomerType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero_id"].(float64); !_ok_ { err = errors.New("hero_id error"); return }; _v.HeroId = int32(_tempNum_) }
return
}
func DeserializeGameSmithyModelPoolData(_buf map[string]interface{}) (*GameSmithyModelPoolData, error) {
v := &GameSmithyModelPoolData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}