go_dreamfactory/sys/configure/structs/Game.SkillPropertyData.go
2024-02-05 16:22:46 +08:00

106 lines
4.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSkillPropertyData struct {
ProType int32
GroupId int32
ProLevel int32
LimitValue int32
MinValue int32
MaxValue int32
BaseTerms []int32
ExtraTerms []int32
PerTerms []int32
FixTerms []int32
}
const TypeId_GameSkillPropertyData = 880868628
func (*GameSkillPropertyData) GetTypeId() int32 {
return 880868628
}
func (_v *GameSkillPropertyData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProType"].(float64); !_ok_ { err = errors.New("ProType error"); return }; _v.ProType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProLevel"].(float64); !_ok_ { err = errors.New("ProLevel error"); return }; _v.ProLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LimitValue"].(float64); !_ok_ { err = errors.New("LimitValue error"); return }; _v.LimitValue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MinValue"].(float64); !_ok_ { err = errors.New("MinValue error"); return }; _v.MinValue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxValue"].(float64); !_ok_ { err = errors.New("MaxValue error"); return }; _v.MaxValue = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["BaseTerms"].([]interface{}); !_ok_ { err = errors.New("BaseTerms error"); return }
_v.BaseTerms = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.BaseTerms = append(_v.BaseTerms, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["ExtraTerms"].([]interface{}); !_ok_ { err = errors.New("ExtraTerms error"); return }
_v.ExtraTerms = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.ExtraTerms = append(_v.ExtraTerms, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["PerTerms"].([]interface{}); !_ok_ { err = errors.New("PerTerms error"); return }
_v.PerTerms = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.PerTerms = append(_v.PerTerms, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FixTerms"].([]interface{}); !_ok_ { err = errors.New("FixTerms error"); return }
_v.FixTerms = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FixTerms = append(_v.FixTerms, _list_v_)
}
}
return
}
func DeserializeGameSkillPropertyData(_buf map[string]interface{}) (*GameSkillPropertyData, error) {
v := &GameSkillPropertyData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}