go_dreamfactory/sys/configure/structs/Game.SixDirectionsData.go
2024-01-12 10:27:24 +08:00

142 lines
7.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSixDirectionsData struct {
Floors int32
Groud int32
Startype []int32
Starnum []int32
Groudreward int32
BattlereadyID int32
OpenDesc string
Openingtime []int32
Unlock string
Monsterlineup []int32
KeyReward []*Gameatn
Reward []*Gameatn
Exp int32
NameDisplay string
ModelDisplay int32
}
const TypeId_GameSixDirectionsData = -387737308
func (*GameSixDirectionsData) GetTypeId() int32 {
return -387737308
}
func (_v *GameSixDirectionsData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floors"].(float64); !_ok_ { err = errors.New("floors error"); return }; _v.Floors = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groud"].(float64); !_ok_ { err = errors.New("groud error"); return }; _v.Groud = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["startype"].([]interface{}); !_ok_ { err = errors.New("startype error"); return }
_v.Startype = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Startype = append(_v.Startype, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["starnum"].([]interface{}); !_ok_ { err = errors.New("starnum error"); return }
_v.Starnum = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Starnum = append(_v.Starnum, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groudreward"].(float64); !_ok_ { err = errors.New("groudreward error"); return }; _v.Groudreward = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battlereadyID"].(float64); !_ok_ { err = errors.New("battlereadyID error"); return }; _v.BattlereadyID = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["openDesc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OpenDesc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OpenDesc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["openingtime"].([]interface{}); !_ok_ { err = errors.New("openingtime error"); return }
_v.Openingtime = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Openingtime = append(_v.Openingtime, _list_v_)
}
}
{ var _ok_ bool; if _v.Unlock, _ok_ = _buf["unlock"].(string); !_ok_ { err = errors.New("unlock error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monsterlineup"].([]interface{}); !_ok_ { err = errors.New("monsterlineup error"); return }
_v.Monsterlineup = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Monsterlineup = append(_v.Monsterlineup, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["keyReward"].([]interface{}); !_ok_ { err = errors.New("keyReward error"); return }
_v.KeyReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.KeyReward = append(_v.KeyReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.NameDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.NameDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["model_display"].(float64); !_ok_ { err = errors.New("model_display error"); return }; _v.ModelDisplay = int32(_tempNum_) }
return
}
func DeserializeGameSixDirectionsData(_buf map[string]interface{}) (*GameSixDirectionsData, error) {
v := &GameSixDirectionsData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}