go_dreamfactory/sys/configure/structs/Game.QualifyingData.go
2023-09-06 16:44:07 +08:00

123 lines
6.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameQualifyingData struct {
LvId int32
ScoreLow int32
ScoreUp int32
Name string
MatewinReward []*Gameatn
MatefailReward []*Gameatn
RankwinReward []*Gameatn
RankfailReward []*Gameatn
WinValue int32
FailValue int32
SettlementReward []*Gameatn
Png string
}
const TypeId_GameQualifyingData = 141547579
func (*GameQualifyingData) GetTypeId() int32 {
return 141547579
}
func (_v *GameQualifyingData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv_id"].(float64); !_ok_ { err = errors.New("lv_id error"); return }; _v.LvId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_low"].(float64); !_ok_ { err = errors.New("score_low error"); return }; _v.ScoreLow = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_up"].(float64); !_ok_ { err = errors.New("score_up error"); return }; _v.ScoreUp = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["matewin_reward"].([]interface{}); !_ok_ { err = errors.New("matewin_reward error"); return }
_v.MatewinReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.MatewinReward = append(_v.MatewinReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["matefail_reward"].([]interface{}); !_ok_ { err = errors.New("matefail_reward error"); return }
_v.MatefailReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.MatefailReward = append(_v.MatefailReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["rankwin_reward"].([]interface{}); !_ok_ { err = errors.New("rankwin_reward error"); return }
_v.RankwinReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.RankwinReward = append(_v.RankwinReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["rankfail_reward"].([]interface{}); !_ok_ { err = errors.New("rankfail_reward error"); return }
_v.RankfailReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.RankfailReward = append(_v.RankfailReward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["win_value"].(float64); !_ok_ { err = errors.New("win_value error"); return }; _v.WinValue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fail_value"].(float64); !_ok_ { err = errors.New("fail_value error"); return }; _v.FailValue = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["settlement_reward"].([]interface{}); !_ok_ { err = errors.New("settlement_reward error"); return }
_v.SettlementReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.SettlementReward = append(_v.SettlementReward, _list_v_)
}
}
{ var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } }
return
}
func DeserializeGameQualifyingData(_buf map[string]interface{}) (*GameQualifyingData, error) {
v := &GameQualifyingData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}