101 lines
5.2 KiB
Go
101 lines
5.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePuggsySkillData struct {
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Id int32
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NodeId int32
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Front []int32
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NodeType int32
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PreNode int32
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NodeDirection int32
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NodeLong int32
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Name string
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Comicon string
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Lv int32
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CostItem []*Gameatn
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AddGroup int32
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AddClassify int32
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Upgrade []*Gameatr
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}
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const TypeId_GamePuggsySkillData = -562741996
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func (*GamePuggsySkillData) GetTypeId() int32 {
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return -562741996
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}
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func (_v *GamePuggsySkillData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["front"].([]interface{}); !_ok_ { err = errors.New("front error"); return }
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_v.Front = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Front = append(_v.Front, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_type"].(float64); !_ok_ { err = errors.New("node_type error"); return }; _v.NodeType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pre_node"].(float64); !_ok_ { err = errors.New("pre_node error"); return }; _v.PreNode = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_direction"].(float64); !_ok_ { err = errors.New("node_direction error"); return }; _v.NodeDirection = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_long"].(float64); !_ok_ { err = errors.New("node_long error"); return }; _v.NodeLong = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Comicon, _ok_ = _buf["comicon"].(string); !_ok_ { err = errors.New("comicon error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["cost_item"].([]interface{}); !_ok_ { err = errors.New("cost_item error"); return }
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_v.CostItem = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.CostItem = append(_v.CostItem, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddGroup"].(float64); !_ok_ { err = errors.New("AddGroup error"); return }; _v.AddGroup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddClassify"].(float64); !_ok_ { err = errors.New("AddClassify error"); return }; _v.AddClassify = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["upgrade"].([]interface{}); !_ok_ { err = errors.New("upgrade error"); return }
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_v.Upgrade = make([]*Gameatr, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatr
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
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_v.Upgrade = append(_v.Upgrade, _list_v_)
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}
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}
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return
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}
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func DeserializeGamePuggsySkillData(_buf map[string]interface{}) (*GamePuggsySkillData, error) {
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v := &GamePuggsySkillData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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