99 lines
5.4 KiB
Go
99 lines
5.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePlunderDevelopData struct {
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Id int32
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Itype int32
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Name string
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Skillname string
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Open []int32
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Last []int32
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Icon string
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Place int32
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Type int32
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Skilleffect []*Gameatr
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BuffID int32
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Txt string
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Consume *Gameatn
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}
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const TypeId_GamePlunderDevelopData = -2120757465
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func (*GamePlunderDevelopData) GetTypeId() int32 {
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return -2120757465
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}
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func (_v *GamePlunderDevelopData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ { err = errors.New("itype error"); return }; _v.Itype = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["open"].([]interface{}); !_ok_ { err = errors.New("open error"); return }
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_v.Open = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Open = append(_v.Open, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["last"].([]interface{}); !_ok_ { err = errors.New("last error"); return }
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_v.Last = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Last = append(_v.Last, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["skilleffect"].([]interface{}); !_ok_ { err = errors.New("skilleffect error"); return }
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_v.Skilleffect = make([]*Gameatr, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatr
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
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_v.Skilleffect = append(_v.Skilleffect, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ { err = errors.New("buffID error"); return }; _v.BuffID = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["consume"].(map[string]interface{}); !_ok_ { err = errors.New("consume error"); return }; if _v.Consume, err = DeserializeGameatn(_x_); err != nil { return } }
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return
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}
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func DeserializeGamePlunderDevelopData(_buf map[string]interface{}) (*GamePlunderDevelopData, error) {
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v := &GamePlunderDevelopData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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