go_dreamfactory/sys/configure/structs/Game.PassCheckExpData.go

40 lines
1.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePassCheckExpData struct {
Id int32
Parameter int32
PasscheckType int32
}
const TypeId_GamePassCheckExpData = -1113094548
func (*GamePassCheckExpData) GetTypeId() int32 {
return -1113094548
}
func (_v *GamePassCheckExpData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["passcheck_type"].(float64); !_ok_ { err = errors.New("passcheck_type error"); return }; _v.PasscheckType = int32(_tempNum_) }
return
}
func DeserializeGamePassCheckExpData(_buf map[string]interface{}) (*GamePassCheckExpData, error) {
v := &GamePassCheckExpData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}