go_dreamfactory/sys/configure/structs/Game.MoonTaskData.go

57 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameMoonTaskData struct {
Id int32
TaskGroup int32
TaskId int32
TaskReward []*Gameatn
JumpFunction int32
}
const TypeId_GameMoonTaskData = 2115127660
func (*GameMoonTaskData) GetTypeId() int32 {
return 2115127660
}
func (_v *GameMoonTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskGroup"].(float64); !_ok_ { err = errors.New("TaskGroup error"); return }; _v.TaskGroup = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskId"].(float64); !_ok_ { err = errors.New("TaskId error"); return }; _v.TaskId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["TaskReward"].([]interface{}); !_ok_ { err = errors.New("TaskReward error"); return }
_v.TaskReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.TaskReward = append(_v.TaskReward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["JumpFunction"].(float64); !_ok_ { err = errors.New("JumpFunction error"); return }; _v.JumpFunction = int32(_tempNum_) }
return
}
func DeserializeGameMoonTaskData(_buf map[string]interface{}) (*GameMoonTaskData, error) {
v := &GameMoonTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}