go_dreamfactory/sys/configure/structs/Game.MainShopItemData.go

72 lines
3.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameMainShopItemData struct {
Key int32
Shopid int32
Itemsell []*Gameatn
Need []*Gameatn
Bugtime int32
Unlock int32
}
const TypeId_GameMainShopItemData = -185474744
func (*GameMainShopItemData) GetTypeId() int32 {
return -185474744
}
func (_v *GameMainShopItemData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["shopid"].(float64); !_ok_ { err = errors.New("shopid error"); return }; _v.Shopid = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["itemsell"].([]interface{}); !_ok_ { err = errors.New("itemsell error"); return }
_v.Itemsell = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Itemsell = append(_v.Itemsell, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
_v.Need = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Need = append(_v.Need, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bugtime"].(float64); !_ok_ { err = errors.New("bugtime error"); return }; _v.Bugtime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock"].(float64); !_ok_ { err = errors.New("unlock error"); return }; _v.Unlock = int32(_tempNum_) }
return
}
func DeserializeGameMainShopItemData(_buf map[string]interface{}) (*GameMainShopItemData, error) {
v := &GameMainShopItemData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}