61 lines
3.1 KiB
Go
61 lines
3.1 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameIntegralConditionData struct {
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Id int32
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Condition string
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TaskId int32
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IType int32
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Jumpto int32
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Skillid []int32
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Des string
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}
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const TypeId_GameIntegralConditionData = -198632419
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func (*GameIntegralConditionData) GetTypeId() int32 {
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return -198632419
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}
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func (_v *GameIntegralConditionData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["condition"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Condition error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Condition, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskId"].(float64); !_ok_ { err = errors.New("TaskId error"); return }; _v.TaskId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["iType"].(float64); !_ok_ { err = errors.New("iType error"); return }; _v.IType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpto"].(float64); !_ok_ { err = errors.New("jumpto error"); return }; _v.Jumpto = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["skillid"].([]interface{}); !_ok_ { err = errors.New("skillid error"); return }
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_v.Skillid = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Skillid = append(_v.Skillid, _list_v_)
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["des"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Des error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Des, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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return
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}
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func DeserializeGameIntegralConditionData(_buf map[string]interface{}) (*GameIntegralConditionData, error) {
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v := &GameIntegralConditionData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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