go_dreamfactory/sys/configure/structs/Game.IntegralBuffGroupData.go

51 lines
1.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameIntegralBuffGroupData struct {
Skillgroup int32
Skillid []int32
}
const TypeId_GameIntegralBuffGroupData = 1008914542
func (*GameIntegralBuffGroupData) GetTypeId() int32 {
return 1008914542
}
func (_v *GameIntegralBuffGroupData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillgroup"].(float64); !_ok_ { err = errors.New("skillgroup error"); return }; _v.Skillgroup = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skillid"].([]interface{}); !_ok_ { err = errors.New("skillid error"); return }
_v.Skillid = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Skillid = append(_v.Skillid, _list_v_)
}
}
return
}
func DeserializeGameIntegralBuffGroupData(_buf map[string]interface{}) (*GameIntegralBuffGroupData, error) {
v := &GameIntegralBuffGroupData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}