go_dreamfactory/sys/configure/structs/Game.FightGlobalEventData.go
2024-02-05 18:18:03 +08:00

92 lines
4.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFightGlobalEventData struct {
Id int32
Count int32
Progress bool
ResultInv bool
Desc string
When int32
FromCheck string
TargetCheck string
PassiveCheck string
MainSkillCheck string
AfterSkillCheck string
BuffCheck string
FightEndCheck string
AddCon []string
Execution int32
Args []string
}
const TypeId_GameFightGlobalEventData = 1534270285
func (*GameFightGlobalEventData) GetTypeId() int32 {
return 1534270285
}
func (_v *GameFightGlobalEventData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Count"].(float64); !_ok_ { err = errors.New("Count error"); return }; _v.Count = int32(_tempNum_) }
{ var _ok_ bool; if _v.Progress, _ok_ = _buf["Progress"].(bool); !_ok_ { err = errors.New("Progress error"); return } }
{ var _ok_ bool; if _v.ResultInv, _ok_ = _buf["ResultInv"].(bool); !_ok_ { err = errors.New("ResultInv error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["When"].(float64); !_ok_ { err = errors.New("When error"); return }; _v.When = int32(_tempNum_) }
{ var _ok_ bool; if _v.FromCheck, _ok_ = _buf["FromCheck"].(string); !_ok_ { err = errors.New("FromCheck error"); return } }
{ var _ok_ bool; if _v.TargetCheck, _ok_ = _buf["TargetCheck"].(string); !_ok_ { err = errors.New("TargetCheck error"); return } }
{ var _ok_ bool; if _v.PassiveCheck, _ok_ = _buf["PassiveCheck"].(string); !_ok_ { err = errors.New("PassiveCheck error"); return } }
{ var _ok_ bool; if _v.MainSkillCheck, _ok_ = _buf["MainSkillCheck"].(string); !_ok_ { err = errors.New("MainSkillCheck error"); return } }
{ var _ok_ bool; if _v.AfterSkillCheck, _ok_ = _buf["AfterSkillCheck"].(string); !_ok_ { err = errors.New("AfterSkillCheck error"); return } }
{ var _ok_ bool; if _v.BuffCheck, _ok_ = _buf["BuffCheck"].(string); !_ok_ { err = errors.New("BuffCheck error"); return } }
{ var _ok_ bool; if _v.FightEndCheck, _ok_ = _buf["FightEndCheck"].(string); !_ok_ { err = errors.New("FightEndCheck error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["AddCon"].([]interface{}); !_ok_ { err = errors.New("AddCon error"); return }
_v.AddCon = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.AddCon = append(_v.AddCon, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Execution"].(float64); !_ok_ { err = errors.New("Execution error"); return }; _v.Execution = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Args"].([]interface{}); !_ok_ { err = errors.New("Args error"); return }
_v.Args = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Args = append(_v.Args, _list_v_)
}
}
return
}
func DeserializeGameFightGlobalEventData(_buf map[string]interface{}) (*GameFightGlobalEventData, error) {
v := &GameFightGlobalEventData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}