63 lines
3.1 KiB
Go
63 lines
3.1 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameExclusiveWeaponData struct {
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Weaponid string
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Heroid int32
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Name string
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Color int32
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Icon string
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Attribute []*Gameatr
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Commonskill int32
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Exclusiveskill int32
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}
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const TypeId_GameExclusiveWeaponData = 1014854952
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func (*GameExclusiveWeaponData) GetTypeId() int32 {
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return 1014854952
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}
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func (_v *GameExclusiveWeaponData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Weaponid, _ok_ = _buf["weaponid"].(string); !_ok_ { err = errors.New("weaponid error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return }
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_v.Attribute = make([]*Gameatr, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatr
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
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_v.Attribute = append(_v.Attribute, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) }
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return
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}
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func DeserializeGameExclusiveWeaponData(_buf map[string]interface{}) (*GameExclusiveWeaponData, error) {
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v := &GameExclusiveWeaponData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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