go_dreamfactory/sys/configure/structs/Game.BuzkashiTrackLotteryData.go

40 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameBuzkashiTrackLotteryData struct {
Id int32
TrackID string
TrackWt int32
}
const TypeId_GameBuzkashiTrackLotteryData = 172598875
func (*GameBuzkashiTrackLotteryData) GetTypeId() int32 {
return 172598875
}
func (_v *GameBuzkashiTrackLotteryData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.TrackID, _ok_ = _buf["TrackID"].(string); !_ok_ { err = errors.New("TrackID error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TrackWt"].(float64); !_ok_ { err = errors.New("TrackWt error"); return }; _v.TrackWt = int32(_tempNum_) }
return
}
func DeserializeGameBuzkashiTrackLotteryData(_buf map[string]interface{}) (*GameBuzkashiTrackLotteryData, error) {
v := &GameBuzkashiTrackLotteryData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}