go_dreamfactory/sys/configure/structs/Game.BreakingbadData.go
2024-01-11 16:45:06 +08:00

57 lines
2.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameBreakingbadData struct {
Delicacies string
Recipe []*Gamecompare
Type int32
Flame int32
Unlockreward *Gameatn
}
const TypeId_GameBreakingbadData = -702491792
func (*GameBreakingbadData) GetTypeId() int32 {
return -702491792
}
func (_v *GameBreakingbadData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Delicacies, _ok_ = _buf["delicacies"].(string); !_ok_ { err = errors.New("delicacies error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["recipe"].([]interface{}); !_ok_ { err = errors.New("recipe error"); return }
_v.Recipe = make([]*Gamecompare, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gamecompare
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamecompare(_x_); err != nil { return } }
_v.Recipe = append(_v.Recipe, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flame"].(float64); !_ok_ { err = errors.New("flame error"); return }; _v.Flame = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["unlockreward"].(map[string]interface{}); !_ok_ { err = errors.New("unlockreward error"); return }; if _v.Unlockreward, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameBreakingbadData(_buf map[string]interface{}) (*GameBreakingbadData, error) {
v := &GameBreakingbadData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}