77 lines
3.8 KiB
Go
77 lines
3.8 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameBlockData struct {
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Key int32
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Color int32
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Excolor int32
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Direction []int32
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Belongto int32
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Open int32
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Icon string
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Icon2 string
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Weight int32
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Effect string
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Choseeffect string
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Pointeffect string
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Score int32
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Type int32
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Value int32
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}
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const TypeId_GameBlockData = -1717313829
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func (*GameBlockData) GetTypeId() int32 {
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return -1717313829
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}
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func (_v *GameBlockData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["excolor"].(float64); !_ok_ { err = errors.New("excolor error"); return }; _v.Excolor = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["direction"].([]interface{}); !_ok_ { err = errors.New("direction error"); return }
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_v.Direction = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Direction = append(_v.Direction, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["belongto"].(float64); !_ok_ { err = errors.New("belongto error"); return }; _v.Belongto = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["open"].(float64); !_ok_ { err = errors.New("open error"); return }; _v.Open = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; if _v.Icon2, _ok_ = _buf["icon2"].(string); !_ok_ { err = errors.New("icon2 error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Effect, _ok_ = _buf["effect"].(string); !_ok_ { err = errors.New("effect error"); return } }
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{ var _ok_ bool; if _v.Choseeffect, _ok_ = _buf["choseeffect"].(string); !_ok_ { err = errors.New("choseeffect error"); return } }
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{ var _ok_ bool; if _v.Pointeffect, _ok_ = _buf["pointeffect"].(string); !_ok_ { err = errors.New("pointeffect error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
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return
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}
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func DeserializeGameBlockData(_buf map[string]interface{}) (*GameBlockData, error) {
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v := &GameBlockData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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