go_dreamfactory/sys/configure/structs/Game.Annulartask_LibraryData.go
2023-07-18 17:49:32 +08:00

48 lines
2.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameAnnulartask_LibraryData struct {
Id int32
Assembleid int32
Lvstart int32
Lvend int32
Itemid int32
Itemwt int32
Min int32
}
const TypeId_GameAnnulartask_LibraryData = 1404239256
func (*GameAnnulartask_LibraryData) GetTypeId() int32 {
return 1404239256
}
func (_v *GameAnnulartask_LibraryData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assembleid"].(float64); !_ok_ { err = errors.New("assembleid error"); return }; _v.Assembleid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvstart"].(float64); !_ok_ { err = errors.New("lvstart error"); return }; _v.Lvstart = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvend"].(float64); !_ok_ { err = errors.New("lvend error"); return }; _v.Lvend = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemid"].(float64); !_ok_ { err = errors.New("itemid error"); return }; _v.Itemid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemwt"].(float64); !_ok_ { err = errors.New("itemwt error"); return }; _v.Itemwt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min"].(float64); !_ok_ { err = errors.New("min error"); return }; _v.Min = int32(_tempNum_) }
return
}
func DeserializeGameAnnulartask_LibraryData(_buf map[string]interface{}) (*GameAnnulartask_LibraryData, error) {
v := &GameAnnulartask_LibraryData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}