48 lines
2.2 KiB
Go
48 lines
2.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameAnnulartask_LibraryData struct {
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Id int32
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Assembleid int32
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Lvstart int32
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Lvend int32
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Itemid int32
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Itemwt int32
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Min int32
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}
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const TypeId_GameAnnulartask_LibraryData = 1404239256
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func (*GameAnnulartask_LibraryData) GetTypeId() int32 {
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return 1404239256
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}
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func (_v *GameAnnulartask_LibraryData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assembleid"].(float64); !_ok_ { err = errors.New("assembleid error"); return }; _v.Assembleid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvstart"].(float64); !_ok_ { err = errors.New("lvstart error"); return }; _v.Lvstart = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvend"].(float64); !_ok_ { err = errors.New("lvend error"); return }; _v.Lvend = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemid"].(float64); !_ok_ { err = errors.New("itemid error"); return }; _v.Itemid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemwt"].(float64); !_ok_ { err = errors.New("itemwt error"); return }; _v.Itemwt = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min"].(float64); !_ok_ { err = errors.New("min error"); return }; _v.Min = int32(_tempNum_) }
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return
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}
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func DeserializeGameAnnulartask_LibraryData(_buf map[string]interface{}) (*GameAnnulartask_LibraryData, error) {
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v := &GameAnnulartask_LibraryData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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